[PATCH 2/6] ddraw: Use wined3d_resource_unmap() in d3d_vertex_buffer7_Unlock().
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 29 03:49:01 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/ddraw/vertexbuffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index a0cc3f6..797afe2 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -309,7 +309,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_unmap(buffer->wined3d_buffer);
+ wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
wined3d_mutex_unlock();
return D3D_OK;
--
2.1.4
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