[PATCH 1/5] d2d1: Properly set an error state when adding the vertex fails in d2d_geometry_sink_BeginFigure().
Henri Verbeet
hverbeet at codeweavers.com
Mon Dec 5 06:16:02 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d2d1/geometry.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index afbf339..cb6fab8 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -1777,7 +1777,11 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_BeginFigure(ID2D1GeometrySink *i
}
if (!d2d_figure_add_vertex(&geometry->u.path.figures[geometry->u.path.figure_count - 1], start_point))
+ {
ERR("Failed to add vertex.\n");
+ geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
+ return;
+ }
geometry->u.path.state = D2D_GEOMETRY_STATE_FIGURE;
++geometry->u.path.segment_count;
--
2.1.4
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