[PATCH 1/5] d2d1: Properly set an error state when adding the vertex fails in d2d_geometry_sink_BeginFigure().

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 5 06:16:02 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d2d1/geometry.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index afbf339..cb6fab8 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -1777,7 +1777,11 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_BeginFigure(ID2D1GeometrySink *i
     }
 
     if (!d2d_figure_add_vertex(&geometry->u.path.figures[geometry->u.path.figure_count - 1], start_point))
+    {
         ERR("Failed to add vertex.\n");
+        geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
+        return;
+    }
 
     geometry->u.path.state = D2D_GEOMETRY_STATE_FIGURE;
     ++geometry->u.path.segment_count;
-- 
2.1.4




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