[PATCH 01/18] wined3d: Allow creating raw unordered access views.
Józef Kucia
jkucia at codeweavers.com
Fri Dec 9 04:30:36 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/view.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 50c43f4..ef602de 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -566,13 +566,18 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
view->format = wined3d_get_format(gl_info, desc->format_id);
- if (wined3d_format_is_typeless(view->format))
+ if (wined3d_format_is_typeless(view->format)
+ && !(view->format->id == WINED3DFMT_R32_TYPELESS && (desc->flags & WINED3D_VIEW_BUFFER_RAW)))
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
return E_INVALIDARG;
}
- if (resource->type != WINED3D_RTYPE_BUFFER)
+ if (resource->type == WINED3D_RTYPE_BUFFER)
+ {
+ FIXME("Buffer unordered access views not supported.\n");
+ }
+ else
{
struct wined3d_texture *texture = texture_from_resource(resource);
unsigned int depth_or_layer_count;
--
2.7.3
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