[PATCH 03/18] wined3d: Generate declaration for typed buffer UAVs.
Józef Kucia
jkucia at codeweavers.com
Fri Dec 9 04:30:38 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
This is required in order to prevent GL errors in a test added in the
next patch.
---
dlls/wined3d/glsl_shader.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 627832c..a800939 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2123,6 +2123,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
switch (reg_maps->uav_resource_info[i].type)
{
+ case WINED3D_SHADER_RESOURCE_BUFFER:
+ image_type = "imageBuffer";
+ break;
+
case WINED3D_SHADER_RESOURCE_TEXTURE_2D:
image_type = "image2D";
break;
--
2.7.3
More information about the wine-patches
mailing list