[PATCH 15/18] wined3d: Recognize SM5 vCoverage input registers.
Józef Kucia
jkucia at codeweavers.com
Fri Dec 9 04:30:50 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 4 ++++
dlls/wined3d/shader_sm4.c | 3 ++-
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 24051cc..e5b969c 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1931,6 +1931,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer,
shader_addline(buffer, "fp");
break;
+ case WINED3DSPR_COVERAGE:
+ shader_addline(buffer, "vCoverage");
+ break;
+
default:
shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
break;
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 4a4926b..4ed2391 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -306,6 +306,7 @@ enum wined3d_sm4_register_type
WINED3D_SM5_RT_THREAD_ID = 0x20,
WINED3D_SM5_RT_THREAD_GROUP_ID = 0x21,
WINED3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
+ WINED3D_SM5_RT_COVERAGE = 0x23,
WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
};
@@ -1020,7 +1021,7 @@ static const enum wined3d_shader_register_type register_type_table[] =
/* WINED3D_SM5_RT_THREAD_ID */ WINED3DSPR_THREADID,
/* WINED3D_SM5_RT_THREAD_GROUP_ID */ WINED3DSPR_THREADGROUPID,
/* WINED3D_SM5_RT_LOCAL_THREAD_ID */ WINED3DSPR_LOCALTHREADID,
- /* UNKNOWN */ ~0u,
+ /* WINED3D_SM5_RT_COVERAGE */ WINED3DSPR_COVERAGE,
/* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e788f59..0be5856 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -394,6 +394,7 @@ enum wined3d_shader_register_type
WINED3DSPR_STREAM,
WINED3DSPR_FUNCTIONBODY,
WINED3DSPR_FUNCTIONPOINTER,
+ WINED3DSPR_COVERAGE,
};
enum wined3d_data_type
--
2.7.3
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