[PATCH] d3dx11: Add D3DX11CreateShaderResourceViewFromMemory stub.
Andrey Gusev
andrey.goosev at gmail.com
Wed Dec 28 08:43:13 CST 2016
Signed-off-by: Andrey Gusev <andrey.goosev at gmail.com>
---
dlls/d3dx11_42/Makefile.in | 1 +
dlls/d3dx11_42/d3dx11_42.spec | 2 +-
dlls/d3dx11_43/Makefile.in | 1 +
dlls/d3dx11_43/d3dx11_43.spec | 2 +-
dlls/d3dx11_43/shader.c | 36 ++++++++++++++++++++++++++++++++++++
5 files changed, 40 insertions(+), 2 deletions(-)
create mode 100644 dlls/d3dx11_43/shader.c
diff --git a/dlls/d3dx11_42/Makefile.in b/dlls/d3dx11_42/Makefile.in
index d20f660..80eb4cd 100644
--- a/dlls/d3dx11_42/Makefile.in
+++ b/dlls/d3dx11_42/Makefile.in
@@ -5,6 +5,7 @@ PARENTSRC = ../d3dx11_43
C_SRCS = \
async.c \
d3dx11_42.c \
+ shader.c \
texture.c
RC_SRCS = version.rc
diff --git a/dlls/d3dx11_42/d3dx11_42.spec b/dlls/d3dx11_42/d3dx11_42.spec
index f97ec24..f4a1b8e 100644
--- a/dlls/d3dx11_42/d3dx11_42.spec
+++ b/dlls/d3dx11_42/d3dx11_42.spec
@@ -17,7 +17,7 @@
@ stub D3DX11CreateAsyncTextureProcessor
@ stub D3DX11CreateShaderResourceViewFromFileA
@ stub D3DX11CreateShaderResourceViewFromFileW
-@ stub D3DX11CreateShaderResourceViewFromMemory
+@ stdcall D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX11CreateShaderResourceViewFromResourceA
@ stub D3DX11CreateShaderResourceViewFromResourceW
@ stub D3DX11CreateTextureFromFileA
diff --git a/dlls/d3dx11_43/Makefile.in b/dlls/d3dx11_43/Makefile.in
index d5c5b45..8435a7c 100644
--- a/dlls/d3dx11_43/Makefile.in
+++ b/dlls/d3dx11_43/Makefile.in
@@ -5,6 +5,7 @@ IMPORTS = d3dcompiler
C_SRCS = \
async.c \
d3dx11_43.c \
+ shader.c \
texture.c
RC_SRCS = version.rc
diff --git a/dlls/d3dx11_43/d3dx11_43.spec b/dlls/d3dx11_43/d3dx11_43.spec
index 217cad1..6ce570b 100644
--- a/dlls/d3dx11_43/d3dx11_43.spec
+++ b/dlls/d3dx11_43/d3dx11_43.spec
@@ -17,7 +17,7 @@
@ stub D3DX11CreateAsyncTextureProcessor
@ stub D3DX11CreateShaderResourceViewFromFileA
@ stub D3DX11CreateShaderResourceViewFromFileW
-@ stub D3DX11CreateShaderResourceViewFromMemory
+@ stdcall D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
@ stub D3DX11CreateShaderResourceViewFromResourceA
@ stub D3DX11CreateShaderResourceViewFromResourceW
@ stub D3DX11CreateTextureFromFileA
diff --git a/dlls/d3dx11_43/shader.c b/dlls/d3dx11_43/shader.c
new file mode 100644
index 0000000..3420cc8
--- /dev/null
+++ b/dlls/d3dx11_43/shader.c
@@ -0,0 +1,36 @@
+/*
+ * Copyright 2016 Andrey Gusev
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+#include "d3dx11.h"
+#include "d3dcompiler.h"
+
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+
+HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data,
+ SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
+ ID3D11ShaderResourceView **view, HRESULT *hresult)
+{
+ FIXME("device %p, data %p, data_size %lu, load_info %p, pump %p, view %p, hresult %p stub!\n",
+ device, data, data_size, load_info, pump, view, hresult);
+
+ return E_NOTIMPL;
+}
--
2.7.4
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