[PATCH 3/6] d3d11: Accept SM5 shaders.

Matteo Bruni mbruni at codeweavers.com
Tue Feb 16 13:48:05 CST 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3d11/shader.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index 0e277fc..61dbd4b 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -389,7 +389,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
     desc.byte_code = shader_info.shader_code;
     desc.input_signature = &input_signature;
     desc.output_signature = &output_signature;
-    desc.max_version = 4;
+    desc.max_version = 5;
 
     hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
             &d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader);
@@ -708,7 +708,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru
     desc.byte_code = shader_info.shader_code;
     desc.input_signature = &input_signature;
     desc.output_signature = &output_signature;
-    desc.max_version = 4;
+    desc.max_version = 5;
 
     hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
             &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
@@ -1034,7 +1034,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
     desc.byte_code = shader_info.shader_code;
     desc.input_signature = &input_signature;
     desc.output_signature = &output_signature;
-    desc.max_version = 4;
+    desc.max_version = 5;
 
     hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
             &d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
-- 
2.4.10




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