wined3d: Don't leak the device context on failure in context_create().
Hans Leidekker
hans at codeweavers.com
Wed Jan 27 06:38:04 CST 2016
Signed-off-by: Hans Leidekker <hans at codeweavers.com>
---
dlls/wined3d/context.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index dabb5fd..490c20f 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1456,7 +1456,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
unsigned int s;
int swap_interval;
DWORD state;
- HDC hdc;
+ HDC hdc = 0;
BOOL hdc_is_private = FALSE;
TRACE("swapchain %p, target %p, window %p.\n", swapchain, target, swapchain->win_handle);
@@ -1837,6 +1837,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
return ret;
out:
+ if (hdc) wined3d_release_dc(swapchain->win_handle, hdc);
device->shader_backend->shader_free_context_data(ret);
device->adapter->fragment_pipe->free_context_data(ret);
HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
--
2.1.4
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