[PATCH 4/6] d3d11/tests: Test the creation of textures with invalid multisample settings.
Matteo Bruni
mbruni at codeweavers.com
Thu Jan 28 17:51:25 CST 2016
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 48 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 48 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index a3deec8..23dfd9f 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -4935,6 +4935,53 @@ done:
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_invalid_multisample(void)
+{
+ D3D11_TEXTURE2D_DESC desc;
+ ID3D11Texture2D *texture;
+ UINT quality_level_count;
+ ID3D11Device *device;
+ ULONG refcount;
+ HRESULT hr;
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
+ desc.Width = 128;
+ desc.Height = 128;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.SampleDesc.Count = 2;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
+ if (quality_level_count)
+ {
+ ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ID3D11Texture2D_Release(texture);
+ desc.SampleDesc.Quality = quality_level_count;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
+ }
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ /* We assume 15 samples multisampling is never supported in practice. */
+ desc.SampleDesc.Count = 15;
+ desc.SampleDesc.Quality = 0;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -4967,4 +5014,5 @@ START_TEST(d3d11)
test_resource_map();
test_multisample_init();
test_checkmultisamplequalitylevels();
+ test_invalid_multisample();
}
--
2.4.10
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