[PATCH v2 05/11] d3d11/tests: Add test for creating unordered access views.
Józef Kucia
jkucia at codeweavers.com
Mon Jul 4 05:26:24 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
Version 2: Do not use -1 for unsigned integers.
---
dlls/d3d11/tests/d3d11.c | 380 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 380 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index a3b3c6d..66723ba 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -472,6 +472,99 @@ static void check_dsv_desc_(unsigned int line, const D3D11_DEPTH_STENCIL_VIEW_DE
}
}
+struct uav_desc
+{
+ DXGI_FORMAT format;
+ D3D11_UAV_DIMENSION dimension;
+ unsigned int miplevel_idx;
+ unsigned int layer_idx;
+ unsigned int layer_count;
+};
+
+static void get_uav_desc(D3D11_UNORDERED_ACCESS_VIEW_DESC *d3d11_desc, const struct uav_desc *desc)
+{
+ d3d11_desc->Format = desc->format;
+ d3d11_desc->ViewDimension = desc->dimension;
+ if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE1D)
+ {
+ U(*d3d11_desc).Texture1D.MipSlice = desc->miplevel_idx;
+ }
+ else if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE1DARRAY)
+ {
+ U(*d3d11_desc).Texture1DArray.MipSlice = desc->miplevel_idx;
+ U(*d3d11_desc).Texture1DArray.FirstArraySlice = desc->layer_idx;
+ U(*d3d11_desc).Texture1DArray.ArraySize = desc->layer_count;
+ }
+ else if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE2D)
+ {
+ U(*d3d11_desc).Texture2D.MipSlice = desc->miplevel_idx;
+ }
+ else if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE2DARRAY)
+ {
+ U(*d3d11_desc).Texture2DArray.MipSlice = desc->miplevel_idx;
+ U(*d3d11_desc).Texture2DArray.FirstArraySlice = desc->layer_idx;
+ U(*d3d11_desc).Texture2DArray.ArraySize = desc->layer_count;
+ }
+ else if (desc->dimension == D3D11_UAV_DIMENSION_TEXTURE3D)
+ {
+ U(*d3d11_desc).Texture3D.MipSlice = desc->miplevel_idx;
+ U(*d3d11_desc).Texture3D.FirstWSlice = desc->layer_idx;
+ U(*d3d11_desc).Texture3D.WSize = desc->layer_count;
+ }
+ else if (desc->dimension != D3D11_UAV_DIMENSION_UNKNOWN)
+ {
+ trace("Unhandled view dimension %#x.\n", desc->dimension);
+ }
+}
+
+#define check_uav_desc(a, b) check_uav_desc_(__LINE__, a, b)
+static void check_uav_desc_(unsigned int line, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc,
+ const struct uav_desc *expected_desc)
+{
+ ok_(__FILE__, line)(desc->Format == expected_desc->format,
+ "Got format %#x, expected %#x.\n", desc->Format, expected_desc->format);
+ ok_(__FILE__, line)(desc->ViewDimension == expected_desc->dimension,
+ "Got view dimension %#x, expected %#x.\n", desc->ViewDimension, expected_desc->dimension);
+
+ if (desc->ViewDimension != expected_desc->dimension)
+ return;
+
+ if (desc->ViewDimension == D3D11_UAV_DIMENSION_TEXTURE2D)
+ {
+ ok_(__FILE__, line)(U(*desc).Texture2D.MipSlice == expected_desc->miplevel_idx,
+ "Got MipSlice %u, expected %u.\n",
+ U(*desc).Texture2D.MipSlice, expected_desc->miplevel_idx);
+ }
+ else if (desc->ViewDimension == D3D11_UAV_DIMENSION_TEXTURE2DARRAY)
+ {
+ ok_(__FILE__, line)(U(*desc).Texture2DArray.MipSlice == expected_desc->miplevel_idx,
+ "Got MipSlice %u, expected %u.\n",
+ U(*desc).Texture2DArray.MipSlice, expected_desc->miplevel_idx);
+ ok_(__FILE__, line)(U(*desc).Texture2DArray.FirstArraySlice == expected_desc->layer_idx,
+ "Got FirstArraySlice %u, expected %u.\n",
+ U(*desc).Texture2DArray.FirstArraySlice, expected_desc->layer_idx);
+ ok_(__FILE__, line)(U(*desc).Texture2DArray.ArraySize == expected_desc->layer_count,
+ "Got ArraySize %u, expected %u.\n",
+ U(*desc).Texture2DArray.ArraySize, expected_desc->layer_count);
+ }
+ else if (desc->ViewDimension == D3D11_UAV_DIMENSION_TEXTURE3D)
+ {
+ ok_(__FILE__, line)(U(*desc).Texture3D.MipSlice == expected_desc->miplevel_idx,
+ "Got MipSlice %u, expected %u.\n",
+ U(*desc).Texture3D.MipSlice, expected_desc->miplevel_idx);
+ ok_(__FILE__, line)(U(*desc).Texture3D.FirstWSlice == expected_desc->layer_idx,
+ "Got FirstWSlice %u, expected %u.\n",
+ U(*desc).Texture3D.FirstWSlice, expected_desc->layer_idx);
+ ok_(__FILE__, line)(U(*desc).Texture3D.WSize == expected_desc->layer_count,
+ "Got WSize %u, expected %u.\n",
+ U(*desc).Texture3D.WSize, expected_desc->layer_count);
+ }
+ else
+ {
+ trace("Unhandled view dimension %#x.\n", desc->ViewDimension);
+ }
+}
+
#define create_buffer(a, b, c, d) create_buffer_(__LINE__, a, b, c, d)
static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device,
unsigned int bind_flags, unsigned int size, const void *data)
@@ -8516,6 +8609,292 @@ static void test_check_feature_support(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_unordered_access_view(void)
+{
+ static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0;
+ D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
+ D3D11_TEXTURE3D_DESC texture3d_desc;
+ D3D11_TEXTURE2D_DESC texture2d_desc;
+ ULONG refcount, expected_refcount;
+ D3D11_SUBRESOURCE_DATA data = {0};
+ ID3D11UnorderedAccessView *uav;
+ struct device_desc device_desc;
+ D3D11_BUFFER_DESC buffer_desc;
+ ID3D11Device *device, *tmp;
+ ID3D11Texture3D *texture3d;
+ ID3D11Texture2D *texture2d;
+ ID3D11Resource *texture;
+ ID3D11Buffer *buffer;
+ IUnknown *iface;
+ unsigned int i;
+ HRESULT hr;
+
+#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
+#define RGBA8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
+#define RGBA8_TL DXGI_FORMAT_R8G8B8A8_TYPELESS
+#define DIM_UNKNOWN D3D11_UAV_DIMENSION_UNKNOWN
+#define TEX_1D D3D11_UAV_DIMENSION_TEXTURE1D
+#define TEX_1D_ARRAY D3D11_UAV_DIMENSION_TEXTURE1DARRAY
+#define TEX_2D D3D11_UAV_DIMENSION_TEXTURE2D
+#define TEX_2D_ARRAY D3D11_UAV_DIMENSION_TEXTURE2DARRAY
+#define TEX_3D D3D11_UAV_DIMENSION_TEXTURE3D
+ static const struct
+ {
+ struct
+ {
+ unsigned int miplevel_count;
+ unsigned int depth_or_array_size;
+ DXGI_FORMAT format;
+ } texture;
+ struct uav_desc uav_desc;
+ struct uav_desc expected_uav_desc;
+ }
+ tests[] =
+ {
+ {{ 1, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
+ {{10, 1, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D, 0}},
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 1}, {RGBA8_UNORM, TEX_2D, 1}},
+ {{10, 1, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D, 9}, {RGBA8_UNORM, TEX_2D, 9}},
+ {{ 1, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
+ {{10, 1, RGBA8_TL}, {RGBA8_UNORM, TEX_2D, 0}, {RGBA8_UNORM, TEX_2D, 0}},
+ {{ 1, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 1, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 3, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 3, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 5, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 5, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 9, 0, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 9, 0, 4}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 3}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 2, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 2, 2}},
+ {{10, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 3, ~0u}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 3, 1}},
+ {{ 1, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
+ {{ 2, 6, RGBA8_UNORM}, {0}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
+ {{ 2, 6, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 0, 6}},
+ {{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 1, 0, 2}},
+ {{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 1, 0, 2}},
+ {{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 1, 3}},
+ {{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 2, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 2, 2}},
+ {{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 3, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 3, 1}},
+ {{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 1, 1}, {RGBA8_UNORM, TEX_3D, 0, 1, 1}},
+ {{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1, 1}, {RGBA8_UNORM, TEX_3D, 1, 1, 1}},
+ {{ 2, 4, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 1, ~0u}, {RGBA8_UNORM, TEX_3D, 1, 1, 1}},
+ {{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 0, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 0, 0, 8}},
+ {{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 1, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 1, 0, 4}},
+ {{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 2, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 2, 0, 2}},
+ {{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 3, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 3, 0, 1}},
+ {{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 4, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 4, 0, 1}},
+ {{ 6, 8, RGBA8_UNORM}, {FMT_UNKNOWN, TEX_3D, 5, 0, ~0u}, {RGBA8_UNORM, TEX_3D, 5, 0, 1}},
+ };
+ static const struct
+ {
+ struct
+ {
+ D3D11_UAV_DIMENSION dimension;
+ unsigned int miplevel_count;
+ unsigned int depth_or_array_size;
+ DXGI_FORMAT format;
+ } texture;
+ struct uav_desc uav_desc;
+ }
+ invalid_desc_tests[] =
+ {
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
+ {{TEX_2D, 6, 4, RGBA8_UNORM}, {RGBA8_UNORM, DIM_UNKNOWN}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 1}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, 1}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, ~0u}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_2D, 0}},
+ {{TEX_2D, 1, 1, RGBA8_TL}, {FMT_UNKNOWN, TEX_2D, 0}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 1}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 0}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 1, 0, 1}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 2}},
+ {{TEX_2D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 1, 1}},
+ {{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0}},
+ {{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 1}},
+ {{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0}},
+ {{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 1}},
+ {{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D, 0}},
+ {{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_1D_ARRAY, 0, 0, 1}},
+ {{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D, 0}},
+ {{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_UNORM, TEX_2D_ARRAY, 0, 0, 1}},
+ {{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, 0}},
+ {{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 0, 1}},
+ {{TEX_3D, 1, 1, RGBA8_UNORM}, {RGBA8_TL, TEX_3D, 0, 0, 1}},
+ {{TEX_3D, 1, 9, RGBA8_UNORM}, {RGBA8_TL, TEX_3D, 0, 0, 1}},
+ {{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 0, 9}},
+ {{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 3, 0, 2}},
+ {{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 2, 0, 4}},
+ {{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 0, 8}},
+ {{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 0, 8, ~0u}},
+ {{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 1, 4, ~0u}},
+ {{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 2, 2, ~0u}},
+ {{TEX_3D, 4, 8, RGBA8_UNORM}, {RGBA8_UNORM, TEX_3D, 3, 1, ~0u}},
+ };
+#undef FMT_UNKNOWN
+#undef RGBA8_UNORM
+#undef RGBA8_TL
+#undef DIM_UNKNOWN
+#undef TEX_1D
+#undef TEX_1D_ARRAY
+#undef TEX_2D
+#undef TEX_2D_ARRAY
+#undef TEX_3D
+
+ device_desc.feature_level = &feature_level;
+ device_desc.flags = 0;
+ if (!(device = create_device(&device_desc)))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ buffer_desc.ByteWidth = 1024;
+ buffer_desc.Usage = D3D11_USAGE_DEFAULT;
+ buffer_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
+ buffer_desc.CPUAccessFlags = 0;
+ buffer_desc.MiscFlags = 0;
+ buffer_desc.StructureByteStride = 0;
+
+ hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
+ hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
+ ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D11Buffer_GetDevice(buffer, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D11Device_Release(tmp);
+
+ uav_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+ uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
+ U(uav_desc).Buffer.FirstElement = 0;
+ U(uav_desc).Buffer.NumElements = 64;
+ U(uav_desc).Buffer.Flags = 0;
+
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
+ hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
+ ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D11UnorderedAccessView_GetDevice(uav, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D11Device_Release(tmp);
+
+ ID3D11UnorderedAccessView_Release(uav);
+ ID3D11Buffer_Release(buffer);
+
+ texture2d_desc.Width = 512;
+ texture2d_desc.Height = 512;
+ texture2d_desc.SampleDesc.Count = 1;
+ texture2d_desc.SampleDesc.Quality = 0;
+ texture2d_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture2d_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
+ texture2d_desc.CPUAccessFlags = 0;
+ texture2d_desc.MiscFlags = 0;
+
+ texture3d_desc.Width = 64;
+ texture3d_desc.Height = 64;
+ texture3d_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture3d_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
+ texture3d_desc.CPUAccessFlags = 0;
+ texture3d_desc.MiscFlags = 0;
+
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ D3D11_UNORDERED_ACCESS_VIEW_DESC *current_desc;
+
+ if (tests[i].expected_uav_desc.dimension != D3D11_UAV_DIMENSION_TEXTURE3D)
+ {
+ texture2d_desc.MipLevels = tests[i].texture.miplevel_count;
+ texture2d_desc.ArraySize = tests[i].texture.depth_or_array_size;
+ texture2d_desc.Format = tests[i].texture.format;
+
+ hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ texture = (ID3D11Resource *)texture2d;
+ }
+ else
+ {
+ texture3d_desc.MipLevels = tests[i].texture.miplevel_count;
+ texture3d_desc.Depth = tests[i].texture.depth_or_array_size;
+ texture3d_desc.Format = tests[i].texture.format;
+
+ hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ texture = (ID3D11Resource *)texture3d;
+ }
+
+ if (tests[i].uav_desc.dimension == D3D11_UAV_DIMENSION_UNKNOWN)
+ {
+ current_desc = NULL;
+ }
+ else
+ {
+ current_desc = &uav_desc;
+ get_uav_desc(current_desc, &tests[i].uav_desc);
+ }
+
+ hr = ID3D11Device_CreateUnorderedAccessView(device, texture, current_desc, &uav);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create unordered access view, hr %#x.\n", i, hr);
+
+ memset(&uav_desc, 0, sizeof(uav_desc));
+ ID3D11UnorderedAccessView_GetDesc(uav, &uav_desc);
+ check_uav_desc(&uav_desc, &tests[i].expected_uav_desc);
+
+ ID3D11UnorderedAccessView_Release(uav);
+ ID3D11Resource_Release(texture);
+ }
+
+ for (i = 0; i < sizeof(invalid_desc_tests) / sizeof(*invalid_desc_tests); ++i)
+ {
+ assert(invalid_desc_tests[i].texture.dimension == D3D11_UAV_DIMENSION_TEXTURE2D
+ || invalid_desc_tests[i].texture.dimension == D3D11_UAV_DIMENSION_TEXTURE3D);
+
+ if (invalid_desc_tests[i].texture.dimension != D3D11_UAV_DIMENSION_TEXTURE3D)
+ {
+ texture2d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
+ texture2d_desc.ArraySize = invalid_desc_tests[i].texture.depth_or_array_size;
+ texture2d_desc.Format = invalid_desc_tests[i].texture.format;
+
+ hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ texture = (ID3D11Resource *)texture2d;
+ }
+ else
+ {
+ texture3d_desc.MipLevels = invalid_desc_tests[i].texture.miplevel_count;
+ texture3d_desc.Depth = invalid_desc_tests[i].texture.depth_or_array_size;
+ texture3d_desc.Format = invalid_desc_tests[i].texture.format;
+
+ hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
+ ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ texture = (ID3D11Resource *)texture3d;
+ }
+
+ get_uav_desc(&uav_desc, &invalid_desc_tests[i].uav_desc);
+ hr = ID3D11Device_CreateUnorderedAccessView(device, texture, &uav_desc, &uav);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+
+ ID3D11Resource_Release(texture);
+ }
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -8562,4 +8941,5 @@ START_TEST(d3d11)
test_input_assembler();
test_null_sampler();
test_check_feature_support();
+ test_create_unordered_access_view();
}
--
2.7.3
More information about the wine-patches
mailing list