[PATCH 7/8] wined3d: Implement SM5 emit_stream instruction for stream 0.
Józef Kucia
jkucia at codeweavers.com
Thu Jul 7 05:22:34 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
This is useful because the shader compiler prefers "emit_stream"
over "emit" even when a single primitive stream is used.
---
dlls/wined3d/glsl_shader.c | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c9c0773..9a2025f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4307,9 +4307,15 @@ static void shader_glsl_else(const struct wined3d_shader_instruction *ins)
static void shader_glsl_emit(const struct wined3d_shader_instruction *ins)
{
+ unsigned int stream = ins->handler_idx == WINED3DSIH_EMIT ? 0 : ins->src[0].reg.idx[0].offset;
+
shader_addline(ins->ctx->buffer, "setup_gs_output(gs_out);\n");
shader_glsl_fixup_position(ins->ctx->buffer);
- shader_addline(ins->ctx->buffer, "EmitVertex();\n");
+
+ if (!stream)
+ shader_addline(ins->ctx->buffer, "EmitVertex();\n");
+ else
+ FIXME("Unhandled primitive stream %u.\n", stream);
}
static void shader_glsl_break(const struct wined3d_shader_instruction *ins)
@@ -8644,7 +8650,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DSY_FINE */ NULL,
/* WINED3DSIH_ELSE */ shader_glsl_else,
/* WINED3DSIH_EMIT */ shader_glsl_emit,
- /* WINED3DSIH_EMIT_STREAM */ NULL,
+ /* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,
/* WINED3DSIH_ENDIF */ shader_glsl_end,
/* WINED3DSIH_ENDLOOP */ shader_glsl_end,
/* WINED3DSIH_ENDREP */ shader_glsl_end,
--
2.7.3
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