[PATCH 8/8] wined3d: Implement SM5 cut_stream instruction for stream 0.
Józef Kucia
jkucia at codeweavers.com
Thu Jul 7 05:22:35 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9a2025f..7ad5acd 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3437,7 +3437,12 @@ static void shader_glsl_cross(const struct wined3d_shader_instruction *ins)
static void shader_glsl_cut(const struct wined3d_shader_instruction *ins)
{
- shader_addline(ins->ctx->buffer, "EndPrimitive();\n");
+ unsigned int stream = ins->handler_idx == WINED3DSIH_CUT ? 0 : ins->src[0].reg.idx[0].offset;
+
+ if (!stream)
+ shader_addline(ins->ctx->buffer, "EndPrimitive();\n");
+ else
+ FIXME("Unhandled primitive stream %u.\n", stream);
}
/* Process the WINED3DSIO_POW instruction in GLSL (dst = |src0|^src1)
@@ -8600,7 +8605,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_CONTINUE */ shader_glsl_continue,
/* WINED3DSIH_CRS */ shader_glsl_cross,
/* WINED3DSIH_CUT */ shader_glsl_cut,
- /* WINED3DSIH_CUT_STREAM */ NULL,
+ /* WINED3DSIH_CUT_STREAM */ shader_glsl_cut,
/* WINED3DSIH_DCL */ shader_glsl_nop,
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop,
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
--
2.7.3
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