wined3d: Remove a redundant NULL check before HeapFree().
Michael Stefaniuc
mstefani at redhat.de
Fri Jul 8 03:09:10 CDT 2016
Signed-off-by: Michael Stefaniuc <mstefani at redhat.de>
---
dlls/wined3d/shader.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 9bf7164..797a0f5 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -458,8 +458,7 @@ struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_lis
if (!buffer || !string_buffer_init(buffer))
{
ERR("Couldn't allocate buffer for temporary string.\n");
- if (buffer)
- HeapFree(GetProcessHeap(), 0, buffer);
+ HeapFree(GetProcessHeap(), 0, buffer);
return NULL;
}
}
--
2.5.5
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