[PATCH] wined3d: Fix the size parameter of glVertexAttrib*Pointer().
Guillaume Charifi
guillaume.charifi at sfr.fr
Tue Jul 12 19:48:21 CDT 2016
The mistake is obvious when looking at the GL 3.0 spec:
p29:
void VertexAttribPointer(uint index, int size, enum type, boolean normalized, sizei stride, const void *pointer);
void VertexAttribIPointer(uint index, int size, enum type, sizei stride, const void *pointer);
p30:
Command Sizes
VertexAttribPointer 1, 2, 3, 4
VertexAttribIPointer 1, 2, 3, 4
Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
dlls/wined3d/state.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 98e78da..21dd4d0 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4022,12 +4022,12 @@ static void load_numbered_arrays(struct wined3d_context *context,
if (vs && vs->reg_maps.shader_version.major >= 4
&& (element->format->flags[WINED3D_GL_RES_TYPE_BUFFER] & WINED3DFMT_FLAG_INTEGER))
{
- GL_EXTCALL(glVertexAttribIPointer(i, element->format->gl_vtx_format, element->format->gl_vtx_type,
+ GL_EXTCALL(glVertexAttribIPointer(i, element->format->component_count, element->format->gl_vtx_type,
element->stride, element->data.addr + state->load_base_vertex_index * element->stride));
}
else
{
- GL_EXTCALL(glVertexAttribPointer(i, element->format->gl_vtx_format, element->format->gl_vtx_type,
+ GL_EXTCALL(glVertexAttribPointer(i, element->format->component_count, element->format->gl_vtx_type,
element->format->gl_normalized, element->stride,
element->data.addr + state->load_base_vertex_index * element->stride));
}
--
2.7.4
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