[PATCH 4/8] wined3d: Implement SM4 umin instruction.
Józef Kucia
jkucia at codeweavers.com
Fri Jul 15 04:16:19 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 2 ++
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 7 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 24c1194..179785d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5397,6 +5397,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_UGE */ NULL,
/* WINED3DSIH_ULT */ NULL,
/* WINED3DSIH_UMAX */ NULL,
+ /* WINED3DSIH_UMIN */ NULL,
/* WINED3DSIH_USHR */ NULL,
/* WINED3DSIH_UTOF */ NULL,
/* WINED3DSIH_XOR */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5e23920..3a6af83 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3538,6 +3538,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_ROUND_Z: instruction = "trunc"; break;
case WINED3DSIH_SQRT: instruction = "sqrt"; break;
case WINED3DSIH_UMAX: instruction = "max"; break;
+ case WINED3DSIH_UMIN: instruction = "min"; break;
default: instruction = "";
FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx));
break;
@@ -8814,6 +8815,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_UGE */ shader_glsl_relop,
/* WINED3DSIH_ULT */ shader_glsl_relop,
/* WINED3DSIH_UMAX */ shader_glsl_map2gl,
+ /* WINED3DSIH_UMIN */ shader_glsl_map2gl,
/* WINED3DSIH_USHR */ shader_glsl_binop,
/* WINED3DSIH_UTOF */ shader_glsl_to_float,
/* WINED3DSIH_XOR */ shader_glsl_binop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 6d4155b..01482ad 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -227,6 +227,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_UGE */ "uge",
/* WINED3DSIH_ULT */ "ult",
/* WINED3DSIH_UMAX */ "umax",
+ /* WINED3DSIH_UMIN */ "umin",
/* WINED3DSIH_USHR */ "ushr",
/* WINED3DSIH_UTOF */ "utof",
/* WINED3DSIH_XOR */ "xor",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 24af95d..b7e9935 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -182,6 +182,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_ULT = 0x4f,
WINED3D_SM4_OP_UGE = 0x50,
WINED3D_SM4_OP_UMAX = 0x53,
+ WINED3D_SM4_OP_UMIN = 0x54,
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57,
@@ -762,6 +763,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
{WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
{WINED3D_SM4_OP_UMAX, WINED3DSIH_UMAX, "u", "uu"},
+ {WINED3D_SM4_OP_UMIN, WINED3DSIH_UMIN, "u", "uu"},
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b5c10a2..7e94193 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -743,6 +743,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_UGE,
WINED3DSIH_ULT,
WINED3DSIH_UMAX,
+ WINED3DSIH_UMIN,
WINED3DSIH_USHR,
WINED3DSIH_UTOF,
WINED3DSIH_XOR,
--
2.7.3
More information about the wine-patches
mailing list