[PATCH 4/4] quartz: videorenderer - return FullScreen status
Jan Schmidt
jan at centricular.com
Tue Jul 19 23:37:12 CDT 2016
make IVideoWindow::get_FullScreenMode actually return
the fullscreen status in the passed variable.
The Blood Rayne 1 demo checks this before switching the
window to fullscreen. Makes the intro video there play
in fullscreen instead of a separate window.
Signed-off-by: Jan Schmidt <jan at centricular.com>
---
dlls/quartz/videorenderer.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/dlls/quartz/videorenderer.c b/dlls/quartz/videorenderer.c
index 5cddaa7..c011da8 100644
--- a/dlls/quartz/videorenderer.c
+++ b/dlls/quartz/videorenderer.c
@@ -62,6 +62,7 @@ typedef struct VideoRendererImpl
RECT WindowPos;
LONG VideoWidth;
LONG VideoHeight;
+ LONG FullScreenMode;
} VideoRendererImpl;
static inline VideoRendererImpl *impl_from_BaseWindow(BaseWindow *iface)
@@ -890,7 +891,12 @@ static HRESULT WINAPI VideoWindow_get_FullScreenMode(IVideoWindow *iface,
{
VideoRendererImpl *This = impl_from_IVideoWindow(iface);
- FIXME("(%p/%p)->(%p): stub !!!\n", This, iface, FullScreenMode);
+ TRACE("(%p/%p)->(%p): %d\n", This, iface, FullScreenMode, This->FullScreenMode);
+
+ if (!FullScreenMode)
+ return E_POINTER;
+
+ *FullScreenMode = This->FullScreenMode;
return S_OK;
}
@@ -918,6 +924,7 @@ static HRESULT WINAPI VideoWindow_put_FullScreenMode(IVideoWindow *iface,
SetWindowPos(This->baseControlWindow.baseWindow.hWnd,0,This->DestRect.left,This->DestRect.top,This->DestRect.right,This->DestRect.bottom,SWP_NOZORDER|SWP_SHOWWINDOW);
This->WindowPos = This->DestRect;
}
+ This->FullScreenMode = FullScreenMode;
return S_OK;
}
@@ -1025,6 +1032,7 @@ HRESULT VideoRenderer_create(IUnknown *pUnkOuter, void **ppv)
ZeroMemory(&pVideoRenderer->SourceRect, sizeof(RECT));
ZeroMemory(&pVideoRenderer->DestRect, sizeof(RECT));
ZeroMemory(&pVideoRenderer->WindowPos, sizeof(RECT));
+ pVideoRenderer->FullScreenMode = OAFALSE;
if (pUnkOuter)
pVideoRenderer->outer_unk = pUnkOuter;
--
2.7.4
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