[PATCH 2/5] wined3d: Use a single allocation for event queries.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jul 21 17:43:48 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/query.c | 81 +++++++++++++++++++++++++++++-------------
dlls/wined3d/wined3d_private.h | 61 ++++++++++++++++---------------
2 files changed, 89 insertions(+), 53 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 6b3a990..54e8bb1 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -25,6 +25,23 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+static void wined3d_query_init(struct wined3d_query *query, struct wined3d_device *device,
+ enum wined3d_query_type type, DWORD data_size, const struct wined3d_query_ops *query_ops, void *parent)
+{
+ query->ref = 1;
+ query->parent = parent;
+ query->device = device;
+ query->state = QUERY_CREATED;
+ query->type = type;
+ query->data_size = data_size;
+ query->query_ops = query_ops;
+}
+
+static struct wined3d_event_query *wined3d_event_query_from_query(struct wined3d_query *query)
+{
+ return CONTAINING_RECORD(query, struct wined3d_event_query, query);
+}
+
BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
{
return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
@@ -243,8 +260,8 @@ static void wined3d_query_destroy_object(void *object)
* context, and (still) leaking the actual query. */
if (query->type == WINED3D_QUERY_TYPE_EVENT)
{
- struct wined3d_event_query *event_query = query->extendedData;
- wined3d_event_query_destroy(event_query);
+ wined3d_event_query_destroy(wined3d_event_query_from_query(query));
+ return;
}
else if (query->type == WINED3D_QUERY_TYPE_OCCLUSION)
{
@@ -375,9 +392,9 @@ static HRESULT wined3d_occlusion_query_ops_get_data(struct wined3d_query *query,
static HRESULT wined3d_event_query_ops_get_data(struct wined3d_query *query,
void *data, DWORD size, DWORD flags)
{
- struct wined3d_event_query *event_query = query->extendedData;
- BOOL signaled;
+ struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
enum wined3d_event_query_result ret;
+ BOOL signaled;
TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags);
@@ -430,16 +447,15 @@ static HRESULT wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD
{
TRACE("query %p, flags %#x.\n", query, flags);
- TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", query, flags);
if (flags & WINED3DISSUE_END)
{
- struct wined3d_event_query *event_query = query->extendedData;
+ struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
wined3d_event_query_issue(event_query, query->device);
}
else if (flags & WINED3DISSUE_BEGIN)
{
- /* Started implicitly at device creation */
+ /* Started implicitly at query creation. */
ERR("Event query issued with START flag - what to do?\n");
}
@@ -659,6 +675,31 @@ static const struct wined3d_query_ops event_query_ops =
wined3d_event_query_ops_issue,
};
+static HRESULT wined3d_event_query_create(struct wined3d_device *device,
+ enum wined3d_query_type type, void *parent, struct wined3d_query **query)
+{
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ struct wined3d_event_query *object;
+
+ TRACE("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query);
+
+ if (!wined3d_event_query_supported(gl_info))
+ {
+ WARN("Event queries not supported.\n");
+ return WINED3DERR_NOTAVAILABLE;
+ }
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ wined3d_query_init(&object->query, device, type, sizeof(BOOL), &event_query_ops, parent);
+
+ TRACE("Created query %p.\n", object);
+ *query = &object->query;
+
+ return WINED3D_OK;
+}
+
static const struct wined3d_query_ops occlusion_query_ops =
{
wined3d_occlusion_query_ops_get_data,
@@ -704,23 +745,6 @@ static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *de
((struct wined3d_occlusion_query *)query->extendedData)->context = NULL;
break;
- case WINED3D_QUERY_TYPE_EVENT:
- TRACE("Event query.\n");
- if (!wined3d_event_query_supported(gl_info))
- {
- WARN("Event queries not supported.\n");
- return WINED3DERR_NOTAVAILABLE;
- }
- query->query_ops = &event_query_ops;
- query->data_size = sizeof(BOOL);
- query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
- if (!query->extendedData)
- {
- ERR("Failed to allocate event query memory.\n");
- return E_OUTOFMEMORY;
- }
- break;
-
case WINED3D_QUERY_TYPE_TIMESTAMP:
TRACE("Timestamp query.\n");
if (!gl_info->supported[ARB_TIMER_QUERY])
@@ -783,6 +807,15 @@ HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
TRACE("device %p, type %#x, parent %p, query %p.\n", device, type, parent, query);
+ switch (type)
+ {
+ case WINED3D_QUERY_TYPE_EVENT:
+ return wined3d_event_query_create(device, type, parent, query);
+
+ default:
+ break;
+ }
+
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3c6c869..6f49b1f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1367,6 +1367,36 @@ enum fogsource {
FOGSOURCE_COORD,
};
+/* Direct3D terminology with little modifications. We do not have an issued
+ * state because only the driver knows about it, but we have a created state
+ * because D3D allows GetData() on a created query, but OpenGL doesn't. */
+enum wined3d_query_state
+{
+ QUERY_CREATED,
+ QUERY_SIGNALLED,
+ QUERY_BUILDING
+};
+
+struct wined3d_query_ops
+{
+ HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
+ HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
+};
+
+struct wined3d_query
+{
+ LONG ref;
+
+ void *parent;
+ struct wined3d_device *device;
+ enum wined3d_query_state state;
+ enum wined3d_query_type type;
+ DWORD data_size;
+ const struct wined3d_query_ops *query_ops;
+
+ void *extendedData;
+};
+
struct wined3d_occlusion_query
{
struct list entry;
@@ -1382,6 +1412,8 @@ union wined3d_gl_query_object
struct wined3d_event_query
{
+ struct wined3d_query query;
+
struct list entry;
union wined3d_gl_query_object object;
struct wined3d_context *context;
@@ -3051,35 +3083,6 @@ static inline void wined3d_cs_push_constants(struct wined3d_cs *cs, enum wined3d
cs->ops->push_constants(cs, p, start_idx, count, constants);
}
-/* Direct3D terminology with little modifications. We do not have an issued state
- * because only the driver knows about it, but we have a created state because d3d
- * allows GetData on a created issue, but opengl doesn't
- */
-enum query_state {
- QUERY_CREATED,
- QUERY_SIGNALLED,
- QUERY_BUILDING
-};
-
-struct wined3d_query_ops
-{
- HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
- HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
-};
-
-struct wined3d_query
-{
- LONG ref;
-
- void *parent;
- const struct wined3d_query_ops *query_ops;
- struct wined3d_device *device;
- enum query_state state;
- enum wined3d_query_type type;
- DWORD data_size;
- void *extendedData;
-};
-
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
enum wined3d_buffer_conversion_type
--
2.1.4
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