[PATCH 2/8] wined3d: Add ARB_derivative_control extension.
Józef Kucia
jkucia at codeweavers.com
Fri Jul 22 05:28:17 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
This extension is available in compatibility profile in Mesa.
---
dlls/wined3d/directx.c | 3 +++
dlls/wined3d/glsl_shader.c | 2 ++
dlls/wined3d/wined3d_gl.h | 1 +
3 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index a1af01c..6916974 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -114,6 +114,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
{"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
{"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
+ {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
{"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
{"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
@@ -3557,6 +3558,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
{ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
{ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
{ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
+
+ {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)},
};
struct wined3d_driver_info *driver_info = &adapter->driver_info;
const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 286e6ee..d391cc1 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5851,6 +5851,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version));
shader_glsl_enable_extensions(buffer, gl_info);
+ if (gl_info->supported[ARB_DERIVATIVE_CONTROL])
+ shader_addline(buffer, "#extension GL_ARB_derivative_control : enable\n");
if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
shader_addline(buffer, "#extension GL_ARB_shader_texture_lod : enable\n");
/* The spec says that it doesn't have to be explicitly enabled, but the
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 828acf4..34bf88d 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -49,6 +49,7 @@ enum wined3d_gl_extension
ARB_DEBUG_OUTPUT,
ARB_DEPTH_BUFFER_FLOAT,
ARB_DEPTH_TEXTURE,
+ ARB_DERIVATIVE_CONTROL,
ARB_DRAW_BUFFERS,
ARB_DRAW_ELEMENTS_BASE_VERTEX,
ARB_DRAW_INSTANCED,
--
2.7.3
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