[PATCH 4/8] wined3d: Implement SM5 deriv_rty_coarse instruction.
Józef Kucia
jkucia at codeweavers.com
Fri Jul 22 05:28:19 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 99523fa..ba3bf35 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3579,6 +3579,7 @@ static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
+ case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break;
default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return;
}
@@ -8707,7 +8708,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DSX_COARSE */ shader_glsl_derivative,
/* WINED3DSIH_DSX_FINE */ NULL,
/* WINED3DSIH_DSY */ shader_glsl_map2gl,
- /* WINED3DSIH_DSY_COARSE */ NULL,
+ /* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative,
/* WINED3DSIH_DSY_FINE */ NULL,
/* WINED3DSIH_ELSE */ shader_glsl_else,
/* WINED3DSIH_EMIT */ shader_glsl_emit,
--
2.7.3
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