[PATCH 10/10] wined3d: Get rid of separate function for SM5 derivative instructions.
Józef Kucia
jkucia at codeweavers.com
Wed Jul 27 16:33:48 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 35 +++++++++--------------------------
1 file changed, 9 insertions(+), 26 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ece9b72..b0de8c6 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3528,7 +3528,11 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
{
case WINED3DSIH_ABS: instruction = "abs"; break;
case WINED3DSIH_DSX: instruction = "dFdx"; break;
+ case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
+ case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break;
case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break;
+ case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break;
+ case WINED3DSIH_DSY_FINE: instruction = "ycorrection.y * dFdyFine"; break;
case WINED3DSIH_FRC: instruction = "fract"; break;
case WINED3DSIH_IMAX: instruction = "max"; break;
case WINED3DSIH_IMIN: instruction = "min"; break;
@@ -3542,7 +3546,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_UMAX: instruction = "max"; break;
case WINED3DSIH_UMIN: instruction = "min"; break;
default: instruction = "";
- FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx));
+ ERR("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx));
break;
}
@@ -3564,27 +3568,6 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, "));\n");
}
-static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins)
-{
- struct wined3d_string_buffer *buffer = ins->ctx->buffer;
- struct glsl_src_param src_param;
- const char *instruction;
- DWORD write_mask;
-
- switch (ins->handler_idx)
- {
- case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
- case WINED3DSIH_DSX_FINE: instruction = "dFdxFine"; break;
- case WINED3DSIH_DSY_COARSE: instruction = "ycorrection.y * dFdyCoarse"; break;
- case WINED3DSIH_DSY_FINE: instruction = "ycorrection.y * dFdyFine"; break;
- default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return;
- }
-
- write_mask = shader_glsl_append_dst(buffer, ins);
- shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
- shader_addline(buffer, "%s(%s));\n", instruction, src_param.param_str);
-}
-
static void shader_glsl_nop(const struct wined3d_shader_instruction *ins) {}
static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
@@ -8721,11 +8704,11 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DP4 */ shader_glsl_dot,
/* WINED3DSIH_DST */ shader_glsl_dst,
/* WINED3DSIH_DSX */ shader_glsl_map2gl,
- /* WINED3DSIH_DSX_COARSE */ shader_glsl_derivative,
- /* WINED3DSIH_DSX_FINE */ shader_glsl_derivative,
+ /* WINED3DSIH_DSX_COARSE */ shader_glsl_map2gl,
+ /* WINED3DSIH_DSX_FINE */ shader_glsl_map2gl,
/* WINED3DSIH_DSY */ shader_glsl_map2gl,
- /* WINED3DSIH_DSY_COARSE */ shader_glsl_derivative,
- /* WINED3DSIH_DSY_FINE */ shader_glsl_derivative,
+ /* WINED3DSIH_DSY_COARSE */ shader_glsl_map2gl,
+ /* WINED3DSIH_DSY_FINE */ shader_glsl_map2gl,
/* WINED3DSIH_ELSE */ shader_glsl_else,
/* WINED3DSIH_EMIT */ shader_glsl_emit,
/* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,
--
2.7.3
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