[PATCH 4/5] wined3d: Use the context's gl_info in wined3d_timestamp_query_ops_issue().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jul 29 05:34:33 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/query.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 55e63e9..9843558 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -567,8 +567,7 @@ static BOOL wined3d_timestamp_query_ops_poll(struct wined3d_query *query)
static void wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags)
{
struct wined3d_timestamp_query *tq = wined3d_timestamp_query_from_query(query);
- struct wined3d_device *device = query->device;
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
TRACE("query %p, flags %#x.\n", query, flags);
@@ -582,6 +581,7 @@ static void wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD
if (tq->context)
context_free_timestamp_query(tq);
context = context_acquire(query->device, NULL);
+ gl_info = context->gl_info;
context_alloc_timestamp_query(context, tq);
GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP));
checkGLcall("glQueryCounter()");
--
2.1.4
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