[PATCH 3/5] wined3d: Send vertex declaration destruction through the command stream.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 22 03:39:02 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/vertexdeclaration.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
index febd695..c8704e9 100644
--- a/dlls/wined3d/vertexdeclaration.c
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -50,6 +50,14 @@ ULONG CDECL wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration
return refcount;
}
+static void wined3d_vertex_declaration_destroy_object(void *object)
+{
+ struct wined3d_vertex_declaration *declaration = object;
+
+ HeapFree(GetProcessHeap(), 0, declaration->elements);
+ HeapFree(GetProcessHeap(), 0, declaration);
+}
+
ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration)
{
ULONG refcount = InterlockedDecrement(&declaration->ref);
@@ -58,9 +66,9 @@ ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
if (!refcount)
{
- HeapFree(GetProcessHeap(), 0, declaration->elements);
declaration->parent_ops->wined3d_object_destroyed(declaration->parent);
- HeapFree(GetProcessHeap(), 0, declaration);
+ wined3d_cs_emit_destroy_object(declaration->device->cs,
+ wined3d_vertex_declaration_destroy_object, declaration);
}
return refcount;
--
2.1.4
More information about the wine-patches
mailing list