[PATCH 10/10] wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 2 12:24:21 CST 2016
From: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 19 +------------------
dlls/wined3d/texture.c | 27 +++++++++++++++++++++++++++
dlls/wined3d/volume.c | 22 ----------------------
dlls/wined3d/wined3d_private.h | 2 ++
4 files changed, 30 insertions(+), 40 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3cd3782..469a493 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -996,19 +996,6 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DW
return WINED3D_OK;
}
-/* Context activation is done by the caller. */
-static void surface_remove_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
-{
- GLuint *buffer_object;
-
- buffer_object = &surface->container->sub_resources[surface_get_sub_resource_idx(surface)].buffer_object;
- GL_EXTCALL(glDeleteBuffers(1, buffer_object));
- checkGLcall("glDeleteBuffers(1, buffer_object)");
-
- *buffer_object = 0;
- surface_invalidate_location(surface, WINED3D_LOCATION_BUFFER);
-}
-
static ULONG surface_resource_incref(struct wined3d_resource *resource)
{
struct wined3d_surface *surface = surface_from_resource(resource);
@@ -1071,10 +1058,6 @@ static void surface_unload(struct wined3d_resource *resource)
surface_invalidate_location(surface, ~surface->resource.map_binding);
}
- /* Destroy PBOs, but load them into real sysmem before */
- if (surface->container->sub_resources[surface_get_sub_resource_idx(surface)].buffer_object)
- surface_remove_pbo(surface, gl_info);
-
/* Destroy fbo render buffers. This is needed for implicit render targets, for
* all application-created targets the application has to release the surface
* before calling _Reset
@@ -3681,7 +3664,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_prepare_map_memory(surface);
surface_load_location(surface, context, surface->resource.map_binding);
- surface_remove_pbo(surface, gl_info);
+ wined3d_texture_remove_buffer_object(texture, surface_get_sub_resource_idx(surface), gl_info);
}
surface_get_memory(surface, &data, surface->locations);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 9846f07..90a3978 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -74,6 +74,23 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
return WINED3D_OK;
}
+/* Context activation is done by the caller. */
+void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
+{
+ GLuint *buffer_object;
+
+ buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
+ GL_EXTCALL(glDeleteBuffers(1, buffer_object));
+ checkGLcall("glDeleteBuffers");
+ texture->texture_ops->texture_sub_resource_invalidate_location(
+ texture->sub_resources[sub_resource_idx].resource, WINED3D_LOCATION_BUFFER);
+ *buffer_object = 0;
+
+ TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
+ *buffer_object, texture, sub_resource_idx);
+}
+
/* A GL context is provided by the caller */
static void gltexture_delete(struct wined3d_device *device, const struct wined3d_gl_info *gl_info,
struct gl_texture *tex)
@@ -979,6 +996,7 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
{
struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
UINT sub_count = texture->level_count * texture->layer_count;
+ struct wined3d_context *context = NULL;
UINT i;
TRACE("texture %p.\n", texture);
@@ -988,7 +1006,16 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
struct wined3d_resource *sub_resource = texture->sub_resources[i].resource;
sub_resource->resource_ops->resource_unload(sub_resource);
+
+ if (texture->sub_resources[i].buffer_object)
+ {
+ if (!context)
+ context = context_acquire(texture->resource.device, NULL);
+ wined3d_texture_remove_buffer_object(texture, i, context->gl_info);
+ }
}
+ if (context)
+ context_release(context);
wined3d_texture_force_reload(texture);
wined3d_texture_unload_gl_texture(texture);
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index fcadd39..2d88af6 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -362,19 +362,6 @@ void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *
srgb_mode ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB);
}
-static void wined3d_volume_free_pbo(struct wined3d_volume *volume)
-{
- GLuint *buffer_object = &volume->container->sub_resources[volume->texture_level].buffer_object;
- struct wined3d_context *context = context_acquire(volume->resource.device, NULL);
- const struct wined3d_gl_info *gl_info = context->gl_info;
-
- TRACE("Deleting PBO %u belonging to volume %p.\n", *buffer_object, volume);
- GL_EXTCALL(glDeleteBuffers(1, buffer_object));
- checkGLcall("glDeleteBuffers");
- *buffer_object = 0;
- context_release(context);
-}
-
void wined3d_volume_cleanup(struct wined3d_volume *volume)
{
TRACE("volume %p.\n", volume);
@@ -407,15 +394,6 @@ static void volume_unload(struct wined3d_resource *resource)
wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED);
}
- if (volume->container->sub_resources[volume->texture_level].buffer_object)
- {
- /* Should not happen because only dynamic default pool volumes
- * have a buffer, and those are not evicted by device_evit_managed_resources
- * and must be freed before a non-ex device reset. */
- ERR("Unloading a volume with a buffer\n");
- wined3d_volume_free_pbo(volume);
- }
-
/* The texture name is managed by the container. */
resource_unload(resource);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 28121b7..da36985 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2424,6 +2424,8 @@ void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
+void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
--
2.1.4
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