[v3 2/7] d3dx9: implement simple effect states application.
Paul Gofman
gofmanp at gmail.com
Thu Mar 3 06:22:10 CST 2016
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/d3dx9_36/effect.c | 115 +++++++++++++++++++++++++++++++++++++++----
dlls/d3dx9_36/tests/effect.c | 16 +++---
2 files changed, 114 insertions(+), 17 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index f0bbd0b..b14c8bb 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -2490,6 +2490,106 @@ static HRESULT d3dx9_base_effect_set_array_range(struct d3dx9_base_effect *base,
return E_NOTIMPL;
}
+static HRESULT d3dx9_get_param_value_ptr(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
+ struct d3dx_state *state, void **param_value, struct d3dx_parameter **out_param)
+{
+ struct d3dx_parameter *param;
+ param = state->parameter.referenced_param ? state->parameter.referenced_param : &state->parameter;
+
+ switch (state->type)
+ {
+ case ST_CONSTANT:
+ case ST_PARAMETER:
+ *param_value = param->data;
+ *out_param = param;
+ return D3D_OK;
+ case ST_ARRAY_SELECTOR:
+ FIXME("Array selector.\n");
+ break;
+ case ST_FXLC:
+ FIXME("FXLC not supported yet.\n");
+ break;
+ }
+ *param_value = NULL;
+ *out_param = NULL;
+ return E_NOTIMPL;
+}
+
+static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, struct d3dx_state *state)
+{
+ IDirect3DDevice9 *device = effect->device;
+ struct d3dx_parameter *param;
+ void *param_value;
+ HRESULT hr;
+
+ TRACE("operation %u, index %u, type %u.\n", state->operation, state->index, state->type);
+ hr = d3dx9_get_param_value_ptr(effect, pass, state, ¶m_value, ¶m);
+ if (FAILED(hr))
+ return hr;
+
+ switch (state_table[state->operation].class)
+ {
+ case SC_RENDERSTATE:
+ TRACE("%s, operation %u, value %u.\n", state_table[state->operation].name,
+ state_table[state->operation].op, *(DWORD *)param_value);
+ return IDirect3DDevice9_SetRenderState(device, state_table[state->operation].op, *(DWORD *)param_value);
+ case SC_FVF:
+ TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value);
+ return IDirect3DDevice9_SetFVF(device, *(DWORD *)param_value);
+ case SC_TEXTURESTAGE:
+ TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
+ return IDirect3DDevice9_SetTextureStageState(device, state->index,
+ state_table[state->operation].op, *(DWORD *)param_value);
+ case SC_VERTEXSHADER:
+ TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
+ hr = IDirect3DDevice9_SetVertexShader(device, *(IDirect3DVertexShader9 **)param_value);
+ if (FAILED(hr))
+ ERR("Could not set vertex shader, hr %#x.\n", hr);
+ FIXME("Not executing preshader and not setting constants.\n");
+ return hr;
+ case SC_PIXELSHADER:
+ TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value);
+ hr = IDirect3DDevice9_SetPixelShader(device, *(IDirect3DPixelShader9 **)param_value);
+ if (FAILED(hr))
+ ERR("Could not set pixel shader, hr %#x.\n", hr);
+ FIXME("Not executing preshader and not setting constants.\n");
+ return hr;
+ case SC_TRANSFORM:
+ TRACE("%s, state %u.\n", state_table[state->operation].name, state->index);
+ return IDirect3DDevice9_SetTransform(device, state_table[state->operation].op + state->index,
+ (D3DMATRIX *)param_value);
+ case SC_NPATCHMODE:
+ TRACE("%s, nsegments %f.\n", state_table[state->operation].name, *(float *)param_value);
+ return IDirect3DDevice9_SetNPatchMode(device, *(float *)param_value);
+ default:
+ FIXME("%s not handled.\n", state_table[state->operation].name);
+ break;
+ }
+ return D3D_OK;
+}
+
+static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass)
+{
+ unsigned int i;
+ HRESULT ret;
+
+ TRACE("effect %p, pass %p, state_count %u.\n", effect, pass, pass->state_count);
+
+ ret = D3D_OK;
+ for (i = 0; i < pass->state_count; i++)
+ {
+ HRESULT hr;
+
+ hr = d3dx9_apply_state(effect, pass, &pass->states[i]);
+ if (FAILED(hr))
+ {
+ WARN("Error applying state, hr %#x.\n", hr);
+ ret = hr;
+ }
+ }
+ return ret;
+}
+
static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
@@ -3175,18 +3275,15 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
{
- struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
- struct d3dx_technique *technique = This->active_technique;
+ struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
+ struct d3dx_technique *technique = effect->active_technique;
- TRACE("iface %p, pass %u\n", This, pass);
+ TRACE("iface %p, pass %u\n", effect, pass);
- if (technique && pass < technique->pass_count && !This->active_pass)
+ if (technique && pass < technique->pass_count && !effect->active_pass)
{
- This->active_pass = &technique->passes[pass];
-
- FIXME("No states applied, yet!\n");
-
- return D3D_OK;
+ effect->active_pass = &technique->passes[pass];
+ return d3dx9_apply_pass_states(effect, effect->active_pass);
}
WARN("Invalid argument supplied.\n");
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index 0cbcb5f..81a7d12 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -2878,11 +2878,11 @@ static void test_effect_states(IDirect3DDevice9 *device)
ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix does not match.\n");
hr = effect->lpVtbl->BeginPass(effect, 0);
- ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
+ todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
- todo_wine ok(!memcmp(mat.m, test_mat_world1.m, sizeof(mat)), "World matrix does not match.\n");
+ ok(!memcmp(mat.m, test_mat_world1.m, sizeof(mat)), "World matrix does not match.\n");
hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
@@ -2890,11 +2890,11 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
- todo_wine ok(value == 2, "Got result %u, expected %u\n", value, 2);
+ ok(value == 2, "Got result %u, expected %u\n", value, 2);
hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
- todo_wine ok(vshader != NULL, "Got NULL vshader.\n");
+ ok(vshader != NULL, "Got NULL vshader.\n");
if (vshader)
{
hr = IDirect3DVertexShader9_GetFunction(vshader, NULL, &byte_code_size);
@@ -2928,11 +2928,11 @@ static void test_effect_states(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
- todo_wine ok(value == 2, "Got result %u, expected %u\n", value, 2);
+ ok(value == 2, "Got result %u, expected %u\n", value, 2);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_ZENABLE, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
- todo_wine ok(value, "Got result %u, expected TRUE.\n", value);
+ ok(value, "Got result %u, expected TRUE.\n", value);
hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MIPFILTER, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
@@ -2940,14 +2940,14 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_GetTextureStageState(device, 3, D3DTSS_ALPHAOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
- todo_wine ok(value == 4, "Unexpected texture stage 3 AlphaOp %u.\n", value);
+ ok(value == 4, "Unexpected texture stage 3 AlphaOp %u.\n", value);
hr = effect->lpVtbl->End(effect);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
- ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n");
+ todo_wine ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n");
hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
--
2.5.0
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