[PATCH 1/8] wined3d: Get resource info from the texture in arbfp_blit_set().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 3 17:05:18 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6f73dd2..4cc7d3f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7658,21 +7658,21 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
{
GLenum shader;
float size[4] = {(float) surface->pow2Width, (float) surface->pow2Height, 1.0f, 1.0f};
+ const struct wined3d_texture *texture = surface->container;
struct arbfp_blit_priv *priv = blit_priv;
enum complex_fixup fixup;
const struct wined3d_gl_info *gl_info = context->gl_info;
- GLenum gl_texture_type = surface->container->target;
struct wine_rb_entry *entry;
struct arbfp_blit_type type;
struct arbfp_blit_desc *desc;
struct wined3d_color float_color_key[2];
- if (is_complex_fixup(surface->resource.format->color_fixup))
- fixup = get_complex_fixup(surface->resource.format->color_fixup);
+ if (is_complex_fixup(texture->resource.format->color_fixup))
+ fixup = get_complex_fixup(texture->resource.format->color_fixup);
else
fixup = COMPLEX_FIXUP_NONE;
- switch (gl_texture_type)
+ switch (texture->target)
{
case GL_TEXTURE_1D:
type.res_type = WINED3D_GL_RES_TYPE_TEX_1D;
@@ -7695,7 +7695,7 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
break;
default:
- ERR("Unexpected GL texture type %x.\n", gl_texture_type);
+ ERR("Unexpected GL texture type %#x.\n", texture->target);
type.res_type = WINED3D_GL_RES_TYPE_TEX_2D;
}
type.fixup = fixup;
@@ -7713,7 +7713,7 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
switch (fixup)
{
case COMPLEX_FIXUP_NONE:
- if (!is_identity_fixup(surface->resource.format->color_fixup))
+ if (!is_identity_fixup(texture->resource.format->color_fixup))
FIXME("Implement support for sign or swizzle fixups.\n");
shader = arbfp_gen_plain_shader(priv, gl_info, &type);
break;
@@ -7756,7 +7756,7 @@ err_out:
}
if (fixup == COMPLEX_FIXUP_P8)
- upload_palette(surface->container, context);
+ upload_palette(texture, context);
gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB)");
@@ -7766,7 +7766,7 @@ err_out:
checkGLcall("glProgramLocalParameter4fvARB");
if (type.use_color_key)
{
- wined3d_format_get_float_color_key(surface->resource.format, color_key, float_color_key);
+ wined3d_format_get_float_color_key(texture->resource.format, color_key, float_color_key);
GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
ARBFP_BLIT_PARAM_COLOR_KEY_LOW, &float_color_key[0].r));
GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
--
2.1.4
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