[PATCH 6/8] wined3d: Get resource info from the texture in context_generate_rt_mask_no_fbo().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 3 17:05:23 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 9c8deeb..d1966b9 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2439,7 +2439,7 @@ GLenum context_get_offscreen_gl_buffer(const struct wined3d_context *context)
static DWORD context_generate_rt_mask_no_fbo(const struct wined3d_context *context, const struct wined3d_surface *rt)
{
- if (!rt || rt->resource.format->id == WINED3DFMT_NULL)
+ if (!rt || rt->container->resource.format->id == WINED3DFMT_NULL)
return 0;
else if (rt->container->swapchain)
return context_generate_rt_mask_from_surface(rt);
--
2.1.4
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