[PATCH 8/8] wined3d: Call wined3d_texture_set_dirty() in wined3d_volume_invalidate_location().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 3 17:05:25 CST 2016
From: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/volume.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 2d88af6..457067d 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -109,7 +109,11 @@ void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD locat
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location)
{
TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location));
+
+ if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
+ wined3d_texture_set_dirty(volume->container);
volume->locations &= ~location;
+
TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations));
}
@@ -552,10 +556,7 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
}
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
- {
- wined3d_texture_set_dirty(texture);
wined3d_volume_invalidate_location(volume, ~volume->resource.map_binding);
- }
volume->resource.map_count++;
--
2.1.4
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