[PATCH 4/6] wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend.
Józef Kucia
jkucia at codeweavers.com
Tue Mar 8 10:46:53 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 743ec0e..79f0bb5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4460,6 +4460,8 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins)
flags |= WINED3D_GLSL_SAMPLE_GRAD;
if (ins->handler_idx == WINED3DSIH_SAMPLE_LOD)
flags |= WINED3D_GLSL_SAMPLE_LOD;
+ if (wined3d_shader_instruction_has_texel_offset(ins))
+ flags |= WINED3D_GLSL_SAMPLE_OFFSET;
resource_idx = ins->src[1].reg.idx[0].offset;
sampler_idx = ins->src[2].reg.idx[0].offset;
@@ -4492,7 +4494,7 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins)
sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, resource_idx, sampler_idx);
shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, ins->src[1].swizzle,
- dx_param_str, dy_param_str, lod_param_str, NULL, "%s", coord_param.param_str);
+ dx_param_str, dy_param_str, lod_param_str, &ins->texel_offset, "%s", coord_param.param_str);
shader_glsl_release_sample_function(ins->ctx, &sample_function);
}
--
2.4.10
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