[PATCH 1/6] wined3d: "render_targets" is never NULL in context_find_fbo_entry().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 11 09:01:38 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 415eedf..37c0fe0 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -472,7 +472,7 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
UINT object_count = gl_info->limits.buffers + 1;
unsigned int i;
- if (depth_stencil && render_targets && render_targets[0])
+ if (depth_stencil && render_targets[0])
{
if (depth_stencil->resource.width < render_targets[0]->resource.width ||
depth_stencil->resource.height < render_targets[0]->resource.height)
--
2.1.4
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