[PATCH 4/6] d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 11 09:01:41 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3dx9_36/tests/effect.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index a785f4d..e43bbdc 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -3001,8 +3001,7 @@ static void test_effect_states(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 3);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
- if (effect)
- effect->lpVtbl->Release(effect);
+ effect->lpVtbl->Release(effect);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
--
2.1.4
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