[PATCH 02/12] d3d11/tests: Move typeless textures test to test_create_texture{2d, 3d}().
Józef Kucia
jkucia at codeweavers.com
Tue Mar 15 04:52:43 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 180 ++++++++++++++++++++---------------------------
1 file changed, 77 insertions(+), 103 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 65173f3..d707067 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -725,8 +725,42 @@ static void test_create_texture2d(void)
ID3D11Texture2D *texture;
UINT quality_level_count;
IDXGISurface *surface;
+ unsigned int i;
HRESULT hr;
+ static const struct
+ {
+ DXGI_FORMAT format;
+ D3D11_BIND_FLAG bind_flags;
+ BOOL succeeds;
+ BOOL todo;
+ }
+ tests[] =
+ {
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_VERTEX_BUFFER, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_INDEX_BUFFER, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_RENDER_TARGET, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_DEPTH_STENCIL, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_RENDER_TARGET, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R32G8X24_TYPELESS, D3D11_BIND_DEPTH_STENCIL, TRUE, TRUE},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_RENDER_TARGET, TRUE, FALSE},
+ {DXGI_FORMAT_R32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_VERTEX_BUFFER, FALSE, TRUE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_INDEX_BUFFER, FALSE, TRUE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, FALSE, TRUE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_DEPTH_STENCIL, TRUE, FALSE},
+ {DXGI_FORMAT_R8G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ };
+
if (!(device = create_device(NULL)))
{
skip("Failed to create device, skipping tests.\n");
@@ -825,6 +859,20 @@ static void test_create_texture2d(void)
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ desc.SampleDesc.Count = 1;
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ desc.Format = tests[i].format;
+ desc.BindFlags = tests[i].bind_flags;
+ hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, (ID3D11Texture2D **)&texture);
+
+ todo_wine_if(tests[i].todo)
+ ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+
+ if (SUCCEEDED(hr))
+ ID3D11Texture2D_Release(texture);
+ }
+
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
@@ -1005,8 +1053,23 @@ static void test_create_texture3d(void)
D3D11_TEXTURE3D_DESC desc;
ID3D11Texture3D *texture;
IDXGISurface *surface;
+ unsigned int i;
HRESULT hr;
+ static const struct
+ {
+ DXGI_FORMAT format;
+ D3D11_BIND_FLAG bind_flags;
+ BOOL succeeds;
+ BOOL todo;
+ }
+ tests[] =
+ {
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, TRUE, FALSE},
+ };
+
if (!(device = create_device(NULL)))
{
skip("Failed to create ID3D11Device, skipping tests.\n");
@@ -1072,6 +1135,20 @@ static void test_create_texture3d(void)
ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
ID3D11Texture3D_Release(texture);
+ desc.MipLevels = 1;
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ desc.Format = tests[i].format;
+ desc.BindFlags = tests[i].bind_flags;
+ hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, (ID3D11Texture3D **)&texture);
+
+ todo_wine_if(tests[i].todo)
+ ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+
+ if (SUCCEEDED(hr))
+ ID3D11Texture3D_Release(texture);
+ }
+
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
@@ -4996,108 +5073,6 @@ done:
ok(!refcount, "Device has %u references left.\n", refcount);
}
-static void test_create_typeless_resource(void)
-{
- D3D11_TEXTURE2D_DESC texture2d_desc;
- D3D11_TEXTURE3D_DESC texture3d_desc;
- ID3D11Resource *resource;
- ID3D11Device *device;
- ULONG refcount;
- unsigned int i;
- HRESULT hr;
-
- static const struct
- {
- DXGI_FORMAT format;
- D3D11_BIND_FLAG bind_flags;
- D3D11_RESOURCE_DIMENSION type;
- BOOL succeeds;
- BOOL todo;
- }
- tests[] =
- {
- {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_VERTEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
- {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_INDEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
- {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
- {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
- {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_DEPTH_STENCIL, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
- {DXGI_FORMAT_R32G32B32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
- {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R32G32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R32G8X24_TYPELESS, D3D11_BIND_DEPTH_STENCIL, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, TRUE},
- {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
- {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_VERTEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
- {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_INDEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
- {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
- {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_DEPTH_STENCIL, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R8G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- {DXGI_FORMAT_R8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
- };
-
- if (!(device = create_device(NULL)))
- {
- skip("Failed to create device.\n");
- return;
- }
-
- texture2d_desc.Width = 512;
- texture2d_desc.Height = 512;
- texture2d_desc.MipLevels = 1;
- texture2d_desc.ArraySize = 1;
- texture2d_desc.SampleDesc.Count = 1;
- texture2d_desc.SampleDesc.Quality = 0;
- texture2d_desc.Usage = D3D11_USAGE_DEFAULT;
- texture2d_desc.CPUAccessFlags = 0;
- texture2d_desc.MiscFlags = 0;
-
- texture3d_desc.Width = 64;
- texture3d_desc.Height = 64;
- texture3d_desc.Depth = 64;
- texture3d_desc.MipLevels = 1;
- texture3d_desc.Usage = D3D11_USAGE_DEFAULT;
- texture3d_desc.CPUAccessFlags = 0;
- texture3d_desc.MiscFlags = 0;
-
- for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
- {
- if (tests[i].type == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
- {
- texture2d_desc.Format = tests[i].format;
- texture2d_desc.BindFlags = tests[i].bind_flags;
- hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, (ID3D11Texture2D **)&resource);
- }
- else if (tests[i].type == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
- {
- texture3d_desc.Format = tests[i].format;
- texture3d_desc.BindFlags = tests[i].bind_flags;
- hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, (ID3D11Texture3D **)&resource);
- }
- else
- {
- trace("Test %u: Unknown resource type %#x.\n", i, tests[i].type);
- continue;
- }
-
- todo_wine_if(tests[i].todo)
- ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
-
- if (SUCCEEDED(hr))
- ID3D11Resource_Release(resource);
- }
-
- refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
-}
-
START_TEST(d3d11)
{
test_create_device();
@@ -5131,5 +5106,4 @@ START_TEST(d3d11)
test_resource_map();
test_multisample_init();
test_check_multisample_quality_levels();
- test_create_typeless_resource();
}
--
2.4.10
More information about the wine-patches
mailing list