[PATCH 3/8] ddraw: Avoid d3d_device_update_depth_stencil() in ddraw_surface_delete_attached_surface().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 15 10:55:10 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/ddraw/surface.c | 11 ++++++++---
1 file changed, 8 insertions(+), 3 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index 4259c10..9e28655 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -1997,9 +1997,14 @@ static HRESULT ddraw_surface_delete_attached_surface(struct ddraw_surface *surfa
attachment->next_attached = NULL;
attachment->first_attached = attachment;
- /* Check if the wined3d depth stencil needs updating. */
- if (surface->ddraw->d3ddevice)
- d3d_device_update_depth_stencil(surface->ddraw->d3ddevice);
+ /* Check if the wined3d depth stencil needs updating. Note that we don't
+ * just call d3d_device_update_depth_stencil() here since it uses
+ * QueryInterface(). Some applications, SCP - Containment Breach in
+ * particular, modify the QueryInterface() pointer in the surface vtbl
+ * but don't cleanup properly after the relevant dll is unloaded. */
+ if (attachment->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER
+ && wined3d_device_get_depth_stencil_view(surface->ddraw->wined3d_device) == surface->wined3d_rtv)
+ wined3d_device_set_depth_stencil_view(surface->ddraw->wined3d_device, NULL);
wined3d_mutex_unlock();
/* Set attached_iface to NULL before releasing it, the surface may go
--
2.1.4
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