[PATCH 4/6] d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
Józef Kucia
jkucia at codeweavers.com
Wed Mar 16 04:02:38 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/d3d11_private.h | 2 ++
dlls/d3d11/device.c | 50 +++++++++++++++++++++++++++++++++++++++++++++-
dlls/d3d11/state.c | 9 +++++++++
3 files changed, 60 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index a83a754..0d2a162 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -319,6 +319,8 @@ struct d3d_depthstencil_state
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
+struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
+ ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 8e29303..ef4a7f4 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -670,7 +670,55 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11Devi
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface,
ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
{
- FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n", iface, depth_stencil_state, stencil_ref);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ const D3D11_DEPTH_STENCILOP_DESC *stencil_desc;
+ const D3D11_DEPTH_STENCIL_DESC *desc;
+
+ TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
+ iface, depth_stencil_state, stencil_ref);
+
+ wined3d_mutex_lock();
+ device->stencil_ref = stencil_ref;
+ if (!(device->depth_stencil_state = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
+ {
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, TRUE);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, D3D11_COMPARISON_LESS);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
+ wined3d_mutex_unlock();
+ return;
+ }
+
+ desc = &device->depth_stencil_state->desc;
+
+ if (desc->FrontFace.StencilFailOp != desc->BackFace.StencilFailOp
+ || desc->FrontFace.StencilDepthFailOp != desc->BackFace.StencilDepthFailOp
+ || desc->FrontFace.StencilPassOp != desc->BackFace.StencilPassOp
+ || desc->FrontFace.StencilFunc != desc->BackFace.StencilFunc)
+ FIXME("Two-sided stencil testing not supported.\n");
+
+ stencil_desc = &desc->FrontFace;
+
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, desc->DepthEnable);
+ if (desc->DepthEnable)
+ {
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, desc->DepthWriteMask);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, desc->DepthFunc);
+ }
+
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, desc->StencilEnable);
+ if (desc->StencilEnable)
+ {
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILMASK, desc->StencilReadMask);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILWRITEMASK, desc->StencilWriteMask);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFAIL, stencil_desc->StencilFailOp);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILZFAIL,
+ stencil_desc->StencilDepthFailOp);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILPASS, stencil_desc->StencilPassOp);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFUNC, stencil_desc->StencilFunc);
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILREF, stencil_ref);
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index 2fc0297..665d142 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -597,6 +597,15 @@ HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct
return S_OK;
}
+struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3d11_depthstencil_state_vtbl);
+
+ return impl_from_ID3D11DepthStencilState(iface);
+}
+
struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
{
if (!iface)
--
2.4.10
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