[PATCH 6/6] wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.

Józef Kucia jkucia at codeweavers.com
Thu Mar 17 05:47:15 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 189a516..99c21db 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6939,7 +6939,7 @@ struct arbfp_blit_type
 
 struct arbfp_blit_desc
 {
-    GLenum shader;
+    GLuint shader;
     struct arbfp_blit_type type;
     struct wine_rb_entry entry;
 };
@@ -7393,7 +7393,7 @@ static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arb
 static GLuint gen_p8_shader(struct arbfp_blit_priv *priv,
         const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type)
 {
-    GLenum shader;
+    GLuint shader;
     struct wined3d_string_buffer buffer;
     const char *tex_target = arbfp_texture_target(type->res_type);
 
@@ -7482,7 +7482,7 @@ static void upload_palette(const struct wined3d_texture *texture, struct wined3d
 static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_gl_info *gl_info,
         const struct arbfp_blit_type *type)
 {
-    GLenum shader;
+    GLuint shader;
     struct wined3d_string_buffer buffer;
     char luminance_component;
 
@@ -7607,7 +7607,7 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_
 static GLuint arbfp_gen_plain_shader(struct arbfp_blit_priv *priv,
         const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type)
 {
-    GLenum shader;
+    GLuint shader;
     struct wined3d_string_buffer buffer;
     const char *tex_target = arbfp_texture_target(type->res_type);
 
@@ -7661,7 +7661,7 @@ static GLuint arbfp_gen_plain_shader(struct arbfp_blit_priv *priv,
 static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface,
         const struct wined3d_color_key *color_key)
 {
-    GLenum shader;
+    GLuint shader;
     float size[4] = {(float) surface->pow2Width, (float) surface->pow2Height, 1.0f, 1.0f};
     const struct wined3d_texture *texture = surface->container;
     struct arbfp_blit_priv *priv = blit_priv;
-- 
2.4.10




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