[v4 4/6] d3dx9: add basic opcodes to preshader.
Paul Gofman
gofmanp at gmail.com
Thu Mar 17 06:59:41 CDT 2016
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/d3dx9_36/preshader.c | 60 ++++++++++++++++++++++++++++++++++++++++++++
dlls/d3dx9_36/tests/effect.c | 34 ++++++++++++-------------
2 files changed, 77 insertions(+), 17 deletions(-)
diff --git a/dlls/d3dx9_36/preshader.c b/dlls/d3dx9_36/preshader.c
index 9071d84..6d8f577 100644
--- a/dlls/d3dx9_36/preshader.c
+++ b/dlls/d3dx9_36/preshader.c
@@ -32,12 +32,58 @@ enum PRES_OPS
{
PRESHADER_OP_NOP,
PRESHADER_OP_MOV,
+ PRESHADER_OP_ADD,
+ PRESHADER_OP_MUL,
+ PRESHADER_OP_DOT,
+ PRESHADER_OP_NEG,
+ PRESHADER_OP_RCP,
+ PRESHADER_OP_LT,
+ PRESHADER_OP_FRC,
+ PRESHADER_OP_MIN,
+ PRESHADER_OP_MAX,
+ PRESHADER_OP_GE,
+ PRESHADER_OP_CMP,
+ PRESHADER_OP_SIN,
+ PRESHADER_OP_COS,
+ PRESHADER_OP_RSQ,
PRESHADER_OP_MAX_ENUM
};
typedef float (*pres_op_func)(float *args, int ncomp);
static float pres_mov(float *args, int ncomp) {return args[0];}
+static float pres_add(float *args, int ncomp) {return args[0] + args[1];}
+static float pres_mul(float *args, int ncomp) {return args[0] * args[1];}
+static float pres_dot(float *args, int ncomp)
+{
+ int i;
+ double sum;
+
+ sum = 0.0f;
+ for (i = 0; i < ncomp; i++)
+ sum += args[i] * args[i + ncomp];
+ return sum;
+}
+static float pres_neg(float *args, int ncomp) {return -args[0];}
+static float pres_rcp(float *args, int ncomp) {return 1.0f / args[0];}
+static float pres_lt(float *args, int ncomp) {return args[0] < args[1] ? 1.0f : 0.0f;}
+static float pres_ge(float *args, int ncomp) {return args[0] >= args[1] ? 1.0f : 0.0f;}
+static float pres_frc(float *args, int ncomp) {return args[0] - floorf(args[0]);}
+static float pres_min(float *args, int ncomp) {return fminf(args[0], args[1]);}
+static float pres_max(float *args, int ncomp) {return fmaxf(args[0], args[1]);}
+static float pres_cmp(float *args, int ncomp) {return args[0] < 0.0f ? args[2] : args[1];}
+static float pres_sin(float *args, int ncomp) {return sin(args[0]);}
+static float pres_cos(float *args, int ncomp) {return cos(args[0]);}
+static float pres_rsq(float *args, int ncomp)
+{
+float v;
+
+ v = fabsf(args[0]);
+ if (v == 0.0f)
+ return INFINITY;
+ else
+ return 1.0f / sqrt(v);
+}
#define PRES_OPCODE_MASK 0x7ff00000
#define PRES_OPCODE_SHIFT 20
@@ -63,6 +109,20 @@ static struct op_info pres_op_info[] =
{
{0x000, "nop", 0, 0, NULL }, /* PRESHADER_OP_NOP */
{0x100, "mov", 1, 0, pres_mov}, /* PRESHADER_OP_MOV */
+ {0x204, "add", 2, 0, pres_add}, /* PRESHADER_OP_ADD */
+ {0x205, "mul", 2, 0, pres_mul}, /* PRESHADER_OP_MUL */
+ {0x500, "dot", 2, 1, pres_dot}, /* PRESHADER_OP_DOT */
+ {0x101, "neg", 1, 0, pres_neg}, /* PRESHADER_OP_NEG */
+ {0x103, "rcp", 1, 0, pres_rcp}, /* PRESHADER_OP_RCP */
+ {0x202, "lt", 2, 0, pres_lt }, /* PRESHADER_OP_LT */
+ {0x104, "frc", 1, 0, pres_frc}, /* PRESHADER_OP_FRC */
+ {0x200, "min", 2, 0, pres_min}, /* PRESHADER_OP_MIN */
+ {0x201, "max", 2, 0, pres_max}, /* PRESHADER_OP_MAX */
+ {0x203, "ge", 2, 0, pres_ge }, /* PRESHADER_OP_GE */
+ {0x300, "cmp", 3, 0, pres_cmp}, /* PRESHADER_OP_CMP */
+ {0x108, "sin", 1, 0, pres_sin}, /* PRESHADER_OP_SIN */
+ {0x109, "cos", 1, 0, pres_cos}, /* PRESHADER_OP_COS */
+ {0x107, "rsq", 1, 0, pres_rsq}, /* PRESHADER_OP_RSQ */
};
enum PRES_VALUE_TYPE
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index b27f231..3ccfa6a 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -3631,22 +3631,22 @@ static const struct
}
test_effect_preshader_op_results[] =
{
- {"1 / op", {1, 1, 1, 1}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}},
- {"rsq", {1, 1, 3, 3}, {0x7f800000, 0x7f800000, 0x3f2c985d, 0x1f800000}},
- {"mul", {1, 1, 1, 1}, {0x00000000, 0x80000000, 0x40d33334, 0x7f800000}},
- {"add", {0, 1, 1, 1}, {0x3f800000, 0x40000000, 0xc0a66666, 0x7f7fffff}},
- {"lt", {0, 0, 1, 0}, {0x3f800000, 0x3f800000, 0x00000000, 0x00000000}},
- {"ge", {1, 1, 0, 1}, {0x00000000, 0x00000000, 0x3f800000, 0x3f800000}},
- {"neg", {1, 1, 1, 1}, {0x80000000, 0x00000000, 0x400ccccd, 0xff7fffff}},
- {"rcp", {1, 1, 1, 1}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}},
- {"frac", {0, 0, 1, 0}, {0x00000000, 0x00000000, 0x3f4ccccc, 0x00000000}},
- {"min", {0, 1, 1, 1}, {0x00000000, 0x80000000, 0xc0400000, 0x40800000}},
- {"max", {1, 1, 1, 1}, {0x3f800000, 0x40000000, 0xc00ccccd, 0x7f7fffff}},
- {"sin", {0, 1, 1, 3}, {0x00000000, 0x80000000, 0xbf4ef99e, 0xbf0599b3}},
- {"cos", {1, 1, 1, 3}, {0x3f800000, 0x3f800000, 0xbf16a803, 0x3f5a5f96}},
- {"den mul",{1, 1, 1, 1}, {0x7f800000, 0xff800000, 0xbb94f209, 0x000051ec}},
- {"dot", {0, 1, 1, 0}, {0x00000000, 0x7f800000, 0x41f00000, 0x00000000}},
- {"prec", {1, 1, 2, 0}, {0x2b8cbccc, 0x2c0cbccc, 0x00000000, 0x00000000}}
+ {"1 / op", {0, 0, 0, 0}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}},
+ {"rsq", {0, 0, 2, 2}, {0x7f800000, 0x7f800000, 0x3f2c985d, 0x1f800000}},
+ {"mul", {0, 0, 0, 0}, {0x00000000, 0x80000000, 0x40d33334, 0x7f800000}},
+ {"add", {0, 0, 0, 0}, {0x3f800000, 0x40000000, 0xc0a66666, 0x7f7fffff}},
+ {"lt", {0, 0, 0, 0}, {0x3f800000, 0x3f800000, 0x00000000, 0x00000000}},
+ {"ge", {0, 0, 0, 0}, {0x00000000, 0x00000000, 0x3f800000, 0x3f800000}},
+ {"neg", {0, 0, 0, 0}, {0x80000000, 0x00000000, 0x400ccccd, 0xff7fffff}},
+ {"rcp", {0, 0, 0, 0}, {0x7f800000, 0xff800000, 0xbee8ba2e, 0x00200000}},
+ {"frac", {0, 0, 0, 0}, {0x00000000, 0x00000000, 0x3f4ccccc, 0x00000000}},
+ {"min", {0, 0, 0, 0}, {0x00000000, 0x80000000, 0xc0400000, 0x40800000}},
+ {"max", {0, 0, 0, 0}, {0x3f800000, 0x40000000, 0xc00ccccd, 0x7f7fffff}},
+ {"sin", {0, 0, 0, 2}, {0x00000000, 0x80000000, 0xbf4ef99e, 0xbf0599b3}},
+ {"cos", {0, 0, 0, 2}, {0x3f800000, 0x3f800000, 0xbf16a803, 0x3f5a5f96}},
+ {"den mul",{0, 0, 0, 0}, {0x7f800000, 0xff800000, 0xbb94f209, 0x000051ec}},
+ {"dot", {0, 0, 0, 0}, {0x00000000, 0x7f800000, 0x41f00000, 0x00000000}},
+ {"prec", {0, 0, 2, 0}, {0x2b8cbccc, 0x2c0cbccc, 0x00000000, 0x00000000}}
};
#define TEST_EFFECT_PRES_NFLOATV ARRAY_SIZE(test_effect_preshader_fconstsv)
@@ -3715,7 +3715,7 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "SetVector failed, hr %#x.\n", hr);
hr = effect->lpVtbl->BeginPass(effect, 0);
- todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, &fdata[0].x, TEST_EFFECT_PRES_NFLOATV);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
--
2.5.0
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