[PATCH 7/7] wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material.
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 17 10:30:07 CDT 2016
From: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/cs.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 21310e4..965bcff 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -242,7 +242,7 @@ struct wined3d_cs_set_clip_plane
struct wined3d_cs_set_material
{
enum wined3d_cs_op opcode;
- const struct wined3d_material *material;
+ struct wined3d_material material;
};
struct wined3d_cs_reset_state
@@ -979,7 +979,7 @@ static void wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data
{
const struct wined3d_cs_set_material *op = data;
- cs->state.material = *op->material;
+ cs->state.material = op->material;
device_invalidate_state(cs->device, STATE_MATERIAL);
}
@@ -989,7 +989,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_MATERIAL;
- op->material = material;
+ op->material = *material;
cs->ops->submit(cs);
}
--
2.1.4
More information about the wine-patches
mailing list