[PATCH 6/6] wined3d: Avoid storing a viewport pointer in struct wined3d_cs_set_viewport.
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 23 11:58:24 CDT 2016
From: Stefan Dösinger <stefan at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/cs.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 6e7a57b..910350d 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -95,7 +95,7 @@ struct wined3d_cs_set_predication
struct wined3d_cs_set_viewport
{
enum wined3d_cs_op opcode;
- const struct wined3d_viewport *viewport;
+ struct wined3d_viewport viewport;
};
struct wined3d_cs_set_scissor_rect
@@ -355,7 +355,7 @@ static void wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data
{
const struct wined3d_cs_set_viewport *op = data;
- cs->state.viewport = *op->viewport;
+ cs->state.viewport = op->viewport;
device_invalidate_state(cs->device, STATE_VIEWPORT);
}
@@ -365,7 +365,7 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
- op->viewport = viewport;
+ op->viewport = *viewport;
cs->ops->submit(cs);
}
--
2.1.4
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