[PATCH 1/6] wined3d: Get resource info from the texture in surface_load_ds_location().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 24 12:24:26 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ceea4fe..4f1c379 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2798,8 +2798,9 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
/* Context activation is done by the caller. */
static void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
{
+ struct wined3d_texture *texture = surface->container;
+ struct wined3d_device *device = texture->resource.device;
const struct wined3d_gl_info *gl_info = context->gl_info;
- struct wined3d_device *device = surface->resource.device;
GLsizei w, h;
TRACE("surface %p, context %p, new location %#x.\n", surface, context, location);
@@ -2896,7 +2897,7 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
surface_from_resource(wined3d_texture_get_sub_resource(context->swapchain->front_buffer, 0)),
NULL, WINED3D_LOCATION_DRAWABLE);
- surface_depth_blt(surface, context, surface->container->texture_rgb.name,
+ surface_depth_blt(surface, context, texture->texture_rgb.name,
0, surface->pow2Height - h, w, h, surface->texture_target);
checkGLcall("depth_blt");
--
2.1.4
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