[PATCH 3/6] wined3d: Get resource info from the texture in surface_load_drawable().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 24 12:24:28 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b4e667f..2f423bf 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3034,10 +3034,11 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
static HRESULT surface_load_drawable(struct wined3d_surface *surface,
struct wined3d_context *context)
{
+ struct wined3d_texture *texture = surface->container;
RECT r;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
- && wined3d_resource_is_offscreen(&surface->container->resource))
+ && wined3d_resource_is_offscreen(&texture->resource))
{
ERR("Trying to load offscreen surface into WINED3D_LOCATION_DRAWABLE.\n");
return WINED3DERR_INVALIDCALL;
@@ -3045,7 +3046,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
surface_get_rect(surface, NULL, &r);
surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
- surface_blt_to_drawable(surface->resource.device, context,
+ surface_blt_to_drawable(texture->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
return WINED3D_OK;
--
2.1.4
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