[PATCH 4/7] wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().
Henri Verbeet
hverbeet at codeweavers.com
Fri Mar 25 11:52:28 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 27 ++++++++++-----------------
1 file changed, 10 insertions(+), 17 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e2c6e5d..f91e3f7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3915,9 +3915,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
{
- struct wined3d_surface *dst_surface, *src_surface;
struct wined3d_texture *dst_texture, *src_texture;
- struct wined3d_resource *tmp;
RECT dst_rect, src_rect;
HRESULT hr;
@@ -4003,30 +4001,25 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
}
dst_texture = wined3d_texture_from_resource(dst_resource);
- if (!(tmp = wined3d_texture_get_sub_resource(dst_texture, dst_sub_resource_idx)))
- {
- WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx);
- return WINED3DERR_INVALIDCALL;
- }
- dst_surface = surface_from_resource(tmp);
-
src_texture = wined3d_texture_from_resource(src_resource);
- if (!(tmp = wined3d_texture_get_sub_resource(src_texture, src_sub_resource_idx)))
- {
- WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx);
- return WINED3DERR_INVALIDCALL;
- }
- src_surface = surface_from_resource(tmp);
if (src_box)
+ {
SetRect(&src_rect, src_box->left, src_box->top, src_box->right, src_box->bottom);
+ }
else
- SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height);
+ {
+ unsigned int level = src_sub_resource_idx % src_texture->level_count;
+
+ SetRect(&src_rect, 0, 0, wined3d_texture_get_level_width(src_texture, level),
+ wined3d_texture_get_level_height(src_texture, level));
+ }
SetRect(&dst_rect, dst_x, dst_y, dst_x + (src_rect.right - src_rect.left),
dst_y + (src_rect.bottom - src_rect.top));
- if (FAILED(hr = wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
+ if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &dst_rect,
+ src_texture, src_sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
WARN("Failed to blit, hr %#x.\n", hr);
return hr;
--
2.1.4
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