[PATCH 1/2] d3dx10: Add D3D10CreateEffectPoolFromMemory stub
Alistair Leslie-Hughes
leslie_alistair at hotmail.com
Tue Mar 29 02:07:32 CDT 2016
Reference: https://bugs.winehq.org/show_bug.cgi?id=39608
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
dlls/d3d10/d3d10.spec | 2 +-
dlls/d3d10/d3d10_main.c | 9 +++++++++
dlls/d3d10_1/d3d10_1.spec | 2 +-
include/d3d10effect.h | 2 ++
4 files changed, 13 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec
index 1e6eb36..db42511 100644
--- a/dlls/d3d10/d3d10.spec
+++ b/dlls/d3d10/d3d10.spec
@@ -4,7 +4,7 @@
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
-@ stub D3D10CreateEffectPoolFromMemory
+@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr)
@ stdcall D3D10CreateStateBlock(ptr ptr ptr)
@ stub D3D10DisassembleEffect
@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index e36ec51..28ee6b6 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -252,6 +252,15 @@ HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const
return E_NOTIMPL;
}
+HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags,
+ ID3D10Device *device, ID3D10EffectPool **effectpool)
+{
+ FIXME("data %p, data_size %lu, fx_flags %#x, device %p, effectpool %p.\n",
+ data, data_size, fx_flags, device, effectpool);
+
+ return E_NOTIMPL;
+}
+
const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
{
diff --git a/dlls/d3d10_1/d3d10_1.spec b/dlls/d3d10_1/d3d10_1.spec
index 5582558..18eb3ac 100644
--- a/dlls/d3d10_1/d3d10_1.spec
+++ b/dlls/d3d10_1/d3d10_1.spec
@@ -5,7 +5,7 @@
@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
-@ stub D3D10CreateEffectPoolFromMemory
+@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory
@ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
diff --git a/include/d3d10effect.h b/include/d3d10effect.h
index 1494894..5dafdae 100644
--- a/include/d3d10effect.h
+++ b/include/d3d10effect.h
@@ -832,6 +832,8 @@ HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const
ID3D10Blob **effect, ID3D10Blob **errors);
HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
+HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags,
+ ID3D10Device *device, ID3D10EffectPool **effectpool);
HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
--
1.9.1
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