wined3d: Make wined3d_texture_set_dirty() static.

Francois Gouget fgouget at free.fr
Sun May 15 08:39:46 CDT 2016


Signed-off-by: Francois Gouget <fgouget at free.fr>
---
 dlls/wined3d/texture.c         | 10 +++++-----
 dlls/wined3d/wined3d_private.h |  1 -
 2 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 3a03bb6..53dbb2f 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -116,6 +116,11 @@ void wined3d_texture_validate_location(struct wined3d_texture *texture,
     TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource->locations));
 }
 
+static void wined3d_texture_set_dirty(struct wined3d_texture *texture)
+{
+    texture->flags &= ~(WINED3D_TEXTURE_RGB_VALID | WINED3D_TEXTURE_SRGB_VALID);
+}
+
 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
         unsigned int sub_resource_idx, DWORD location)
 {
@@ -430,11 +435,6 @@ void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined
     wined3d_resource_update_draw_binding(&texture->resource);
 }
 
-void wined3d_texture_set_dirty(struct wined3d_texture *texture)
-{
-    texture->flags &= ~(WINED3D_TEXTURE_RGB_VALID | WINED3D_TEXTURE_SRGB_VALID);
-}
-
 /* Context activation is done by the caller. */
 void wined3d_texture_bind(struct wined3d_texture *texture,
         struct wined3d_context *context, BOOL srgb)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 274f620..2ec22a5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2585,7 +2585,6 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
         struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
 void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
         struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
-void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
 void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
         struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
-- 
2.8.1



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