[PATCH 2/5] wined3d: Add support for WINED3DFMT_R32_SINT format.
Józef Kucia
jkucia at codeweavers.com
Tue Nov 8 05:11:48 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 1b70e1c..d683203 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1310,6 +1310,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RED_INTEGER, GL_UNSIGNED_INT, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_RG, NULL},
+ {WINED3DFMT_R32_SINT, GL_R32I, GL_R32I, 0,
+ GL_RED_INTEGER, GL_INT, 0,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+ ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R16_UNORM, GL_R16, GL_R16, 0,
GL_RED, GL_UNSIGNED_SHORT, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
--
2.7.3
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