[PATCH 01/10] wined3d: Add support for WINED3DFMT_R8_UINT format.
Józef Kucia
jkucia at codeweavers.com
Thu Nov 10 05:39:07 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d683203..4f5f8ad 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -249,6 +249,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
{WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"},
{WINED3DFMT_D16_UNORM, WINED3DFMT_R16_TYPELESS, "D"},
{WINED3DFMT_R8_UNORM, WINED3DFMT_R8_TYPELESS, "u"},
+ {WINED3DFMT_R8_UINT, WINED3DFMT_R8_TYPELESS, "U"},
{WINED3DFMT_BC1_UNORM_SRGB, WINED3DFMT_BC1_TYPELESS, ""},
{WINED3DFMT_BC1_UNORM, WINED3DFMT_BC1_TYPELESS, ""},
{WINED3DFMT_BC2_UNORM_SRGB, WINED3DFMT_BC2_TYPELESS, ""},
@@ -1327,6 +1328,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_RED_INTEGER, GL_SHORT, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_RG, NULL},
+ {WINED3DFMT_R8_UINT, GL_R8UI, GL_R8UI, 0,
+ GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+ ARB_TEXTURE_RG, NULL},
/* Luminance */
{WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, 0,
--
2.7.3
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