[16/23] wined3d: Support render target array index semantic value.

Andrew Wesie awesie at gmail.com
Sun Nov 13 12:35:16 CST 2016


Signed-off-by: Andrew Wesie <awesie at gmail.com>
---
 dlls/wined3d/glsl_shader.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f6befe5..b94ea33 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5636,6 +5636,11 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv
             shader_addline(buffer, "gl_PointSize = clamp(shader_out[%u].%c, "
                     "ffp_point.size_min, ffp_point.size_max);\n", output->register_idx, reg_mask[1]);
         }
+        else if (output->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx)
+        {
+            shader_addline(buffer, "gl_Layer = floatBitsToInt(shader_out[%u])%s;\n",
+                    output->register_idx, reg_mask);
+        }
         else if (output->sysval_semantic)
         {
             FIXME("Unhandled sysval semantic %#x.\n", output->sysval_semantic);
-- 
2.7.4




More information about the wine-patches mailing list