[20/23] wined3d: Use GL_SYNC_FLUSH_COMMANDS_BIT with glClientWaitSync.
Andrew Wesie
awesie at gmail.com
Sun Nov 13 12:35:20 CST 2016
Signed-off-by: Andrew Wesie <awesie at gmail.com>
---
dlls/wined3d/query.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index 97675ad..7176f31 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -92,7 +92,7 @@ static enum wined3d_event_query_result wined3d_event_query_test(const struct win
if (gl_info->supported[ARB_SYNC])
{
- GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
+ GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, 0));
checkGLcall("glClientWaitSync");
switch (gl_ret)
--
2.7.4
More information about the wine-patches
mailing list