[PATCH 4/5] wined3d: Don't require the ARB program shader backend for the ARB fragment program FFP implementation.
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 23 07:30:30 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/directx.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 2a6e4b6..c9b9146 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2489,7 +2489,7 @@ static const struct fragment_pipeline *select_fragment_implementation(const stru
{
if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
return &glsl_fragment_pipe;
- if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
+ if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
return &arbfp_fragment_pipeline;
if (gl_info->supported[ATI_FRAGMENT_SHADER])
return &atifs_fragment_pipeline;
--
2.1.4
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