[PATCH 3/5] wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS.
Józef Kucia
jkucia at codeweavers.com
Fri Nov 25 05:17:54 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/wined3d_private.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ace0a55..cad5bb8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -833,7 +833,7 @@ struct wined3d_shader_reg_maps
WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
UINT cb_sizes[WINED3D_MAX_CBS];
- struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
+ struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
struct wined3d_shader_sampler_map sampler_map;
DWORD sampler_comparison_mode;
BYTE bumpmat; /* MAX_TEXTURES, 8 */
--
2.7.3
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