[PATCH 4/9] wined3d: Unbind image textures in context_bind_unordered_access_views().
Józef Kucia
jkucia at codeweavers.com
Tue Nov 29 05:06:27 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/context.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 989daf2..727f074 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3409,6 +3409,7 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
if (!(view = state->unordered_access_view[i]))
{
WARN("No unordered access view bound at index %u.\n", i);
+ GL_EXTCALL(glBindImageTexture(i, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8));
continue;
}
--
2.7.3
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