[PATCH 2/9] wined3d: Recognize SM5 sync opcode.
Józef Kucia
jkucia at codeweavers.com
Wed Nov 30 05:47:30 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 22 ++++++++++++++++++++++
dlls/wined3d/shader_sm4.c | 13 +++++++++++++
dlls/wined3d/wined3d_private.h | 7 +++++++
5 files changed, 44 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index bbafe69..fe5b5c8 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5364,6 +5364,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_SUB */ shader_hw_map2gl,
/* WINED3DSIH_SWAPC */ NULL,
/* WINED3DSIH_SWITCH */ NULL,
+ /* WINED3DSIH_SYNC */ NULL,
/* WINED3DSIH_TEX */ pshader_hw_tex,
/* WINED3DSIH_TEXBEM */ pshader_hw_texbem,
/* WINED3DSIH_TEXBEML */ pshader_hw_texbem,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c95dc00..ee5b6c3 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9027,6 +9027,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_SUB */ shader_glsl_binop,
/* WINED3DSIH_SWAPC */ NULL,
/* WINED3DSIH_SWITCH */ shader_glsl_switch,
+ /* WINED3DSIH_SYNC */ NULL,
/* WINED3DSIH_TEX */ shader_glsl_tex,
/* WINED3DSIH_TEXBEM */ shader_glsl_texbem,
/* WINED3DSIH_TEXBEML */ shader_glsl_texbem,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index eadf331..e6eb351 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -205,6 +205,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_SUB */ "sub",
/* WINED3DSIH_SWAPC */ "swapc",
/* WINED3DSIH_SWITCH */ "switch",
+ /* WINED3DSIH_SYNC */ "sync",
/* WINED3DSIH_TEX */ "texld",
/* WINED3DSIH_TEXBEM */ "texbem",
/* WINED3DSIH_TEXBEML */ "texbeml",
@@ -1439,6 +1440,23 @@ static void shader_dump_global_flags(struct wined3d_string_buffer *buffer, DWORD
shader_addline(buffer, "unknown_flags(%#x)", global_flags);
}
+static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD sync_flags)
+{
+ if (sync_flags & WINED3DSSF_GROUP_SHARED_MEMORY)
+ {
+ shader_addline(buffer, "_g");
+ sync_flags &= ~WINED3DSSF_GROUP_SHARED_MEMORY;
+ }
+ if (sync_flags & WINED3DSSF_THREAD_GROUP)
+ {
+ shader_addline(buffer, "_t");
+ sync_flags &= ~WINED3DSSF_THREAD_GROUP;
+ }
+
+ if (sync_flags)
+ shader_addline(buffer, "_unknown_flags(%#x)", sync_flags);
+}
+
static void shader_dump_tessellator_domain(struct wined3d_string_buffer *buffer,
enum wined3d_tessellator_domain domain)
{
@@ -2483,6 +2501,10 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
default: shader_addline(&buffer, "_unrecognized(%#x)", ins.flags);
}
}
+ else if (ins.handler_idx == WINED3DSIH_SYNC)
+ {
+ shader_dump_sync_flags(&buffer, ins.flags);
+ }
if (wined3d_shader_instruction_has_texel_offset(&ins))
shader_addline(&buffer, "(%d,%d,%d)", ins.texel_offset.u, ins.texel_offset.v, ins.texel_offset.w);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 84b22c3..2775a6e 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -64,6 +64,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
+#define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
+#define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
+
#define WINED3D_SM5_TESSELLATOR_SHIFT 11
#define WINED3D_SM5_TESSELLATOR_MASK (0xfu << WINED3D_SM5_TESSELLATOR_SHIFT)
@@ -246,6 +249,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
+ WINED3D_SM5_OP_SYNC = 0xbe,
};
enum wined3d_sm4_register_type
@@ -681,6 +685,13 @@ static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instru
ins->declaration.structured_resource.byte_stride = *tokens;
}
+static void shader_sm5_read_sync(struct wined3d_shader_instruction *ins,
+ DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
+ struct wined3d_sm4_data *priv)
+{
+ ins->flags = (opcode_token & WINED3D_SM5_SYNC_FLAGS_MASK) >> WINED3D_SM5_SYNC_FLAGS_SHIFT;
+}
+
/*
* f -> WINED3D_DATA_FLOAT
* i -> WINED3D_DATA_INT
@@ -862,6 +873,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
{WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
{WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
+ {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
+ shader_sm5_read_sync},
};
static const enum wined3d_shader_register_type register_type_table[] =
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index cad5bb8..dd54e43 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -463,6 +463,12 @@ enum wined3d_shader_global_flags
WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
};
+enum wined3d_shader_sync_flags
+{
+ WINED3DSSF_THREAD_GROUP = 0x1,
+ WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
+};
+
enum wined3d_tessellator_domain
{
WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
@@ -719,6 +725,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_SUB,
WINED3DSIH_SWAPC,
WINED3DSIH_SWITCH,
+ WINED3DSIH_SYNC,
WINED3DSIH_TEX,
WINED3DSIH_TEXBEM,
WINED3DSIH_TEXBEML,
--
2.7.3
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